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NAVRÁTIL, J.; KOBRTEK, J.; ZEMČÍK, P.
Originální název
A Survey on Methods for Omnidirectional Shadow Rendering
Anglický název
Druh
Článek recenzovaný mimo WoS a Scopus
Originální abstrakt
This paper focuses on methods of rendering shadows cast by point light sources. The goal is to summarize advantages anddisadvantages of methods based on shadow mapping. We compare the traditional approach that exploits cube maps with theDual-Paraboloid mapping. All of the methods are implemented on the latest hardware and they exploit capabilities of currentGPUs. We also implemented optimization techniques which decrease the computational time. We examine the time the methodsspent in particular rendering passes and we evaluate their overall performance. Finally, we conclude the comparison with somerecommendations for typical applications in which the methods of interest can be exploited. We also suggest some direction offuture investigation.
Anglický abstrakt
Klíčová slova
shadow mapping, rendering, GPU, performance, cube maps, Dual-Paraboloid mapping
Klíčová slova v angličtině
Autoři
Rok RIV
2013
Vydáno
07.03.2012
Nakladatel
Union Agency
Místo
Plzeň
Kniha
Journal of WSCG
ISSN
1213-6972
Periodikum
Svazek
20
Číslo
2
Stát
Česká republika
Strany od
89
Strany do
96
Strany počet
8
BibTex
@article{BUT96932, author="Jan {Navrátil} and Jozef {Kobrtek} and Pavel {Zemčík}", title="A Survey on Methods for Omnidirectional Shadow Rendering", journal="Journal of WSCG", year="2012", volume="20", number="2", pages="89--96", issn="1213-6972" }