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Detail publikačního výsledku
KOBRTEK, J.; MILET, T.; TÓTH, M.; HEROUT, A.
Originální název
Comparison of Modern Omnidirectional Precise Shadowing Techniques Versus Ray Tracing
Anglický název
Druh
Článek WoS
Originální abstrakt
This paper presents an in depth comparison of state-of-the-art precise shadowing techniques for an omnidirectional point light. We chose several types of modern shadowing algorithms, starting from stencil shadow volumes, methods using traversal of acceleration structures to hardware-accelerated ray-traced shadows. Some methods were further improved - robustness, increased performance; we also provide the first multi-platform implementations of some of the tested algorithms. All the methods are evaluated on several test scenes in different resolutions and on two hardware platforms - with and without dedicated hardware units for ray tracing. We conclude our findings based on speed and memory consumption. Ray-tracing is the fastest and one of the easiest methods to implement with small memory footprint. The Omnidirectional Frustum-Traced Shadows method has a predictable memory footprint and is the second fastest algorithm tested. Our stencil shadow volumes are faster than some newer algorithms. Per-Triangle Shadow Volumes and Clustered Per-Triangle Shadow Volumes are difficult to implement and require the most memory; the latter method scales well with the scene complexity and resolution. Deep Partitioned Shadow Volumes does not excel in any of the measured parameters and is suitable for smaller scenes. The source codes of the testing framework have been made publicly available.
Anglický abstrakt
Klíčová slova
shadow algorithms rendering ray tracing rendering systems
Klíčová slova v angličtině
Autoři
Rok RIV
2023
Vydáno
01.02.2022
ISSN
0167-7055
Periodikum
Computer Graphics Forum
Svazek
41
Číslo
1
Stát
Nizozemsko
Strany od
106
Strany do
121
Strany počet
16
URL
https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.14425
BibTex
@article{BUT182324, author="Jozef {Kobrtek} and Tomáš {Milet} and Michal {Tóth} and Adam {Herout}", title="Comparison of Modern Omnidirectional Precise Shadowing Techniques Versus Ray Tracing", journal="Computer Graphics Forum", year="2022", volume="41", number="1", pages="106--121", doi="10.1111/cgf.14425", issn="0167-7055", url="https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.14425" }
Dokumenty
Computer Graphics Forum - 2021 - Kobrtek - Comparison of Modern Omnidirectional Precise Shadowing Techniques Versus Ray