Detail publikačního výsledku

Hardware Implementation of EWA

HEROUT, A.; ZEMČÍK, P.

Originální název

Hardware Implementation of EWA

Anglický název

Hardware Implementation of EWA

Druh

Stať ve sborníku mimo WoS a Scopus

Originální abstrakt

Thispaper presents a novel algorithm for rasterization of circular scene elementsprojected as ellipses, suitable for hardware acceleration of point-based scenerendering. The algorithm is based on the screen space Elliptical WeightedAverage (EWA) filter, promising high quality rendering, support for transparentobjects, screen space and texture space antialiasing, etc.

Anglický abstrakt

Thispaper presents a novel algorithm for rasterization of circular scene elementsprojected as ellipses, suitable for hardware acceleration of point-based scenerendering. The algorithm is based on the screen space Elliptical WeightedAverage (EWA) filter, promising high quality rendering, support for transparentobjects, screen space and texture space antialiasing, etc.

Klíčová slova

RenderingSystems, Point-Based Graphics, Hardware Acceleration, Surfels

Klíčová slova v angličtině

RenderingSystems, Point-Based Graphics, Hardware Acceleration, Surfels

Autoři

HEROUT, A.; ZEMČÍK, P.

Vydáno

24.09.2004

Nakladatel

Springer Verlag

Místo

Warsaw

ISBN

978-1402041785

Kniha

Computer Vision and Graphics

Strany od

593

Strany do

598

Strany počet

6

BibTex

@inproceedings{BUT17370,
  author="Adam {Herout} and Pavel {Zemčík}",
  title="Hardware Implementation of EWA",
  booktitle="Computer Vision and Graphics",
  year="2004",
  pages="593--598",
  publisher="Springer Verlag",
  address="Warsaw",
  isbn="978-1402041785"
}