Detail publikace

A Unity Based Industrial Process Simulation Controlled via Virtual PLC

MICHALÍK, D.

Originální název

A Unity Based Industrial Process Simulation Controlled via Virtual PLC

Typ

článek ve sborníku mimo WoS a Scopus

Jazyk

angličtina

Originální abstrakt

This paper describes the development of an industrial process simulation application that is used for educational purposes. It is based on the Unity game engine and Game4Automation plugin, which offers a base framework and assets to establish the industrial process in a virtual environment. The application is then connected via Modbus TCP to a project created in the CODESYS programming environment, which is also responsible for the simulation of a control system - PLC.

Klíčová slova

unity, game engine, industrial process simulation, virtual plc, education methods

Autoři

MICHALÍK, D.

Vydáno

27. 4. 2021

Nakladatel

Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií

Místo

Brno

ISBN

978-80-214-5942-7

Kniha

Proceedings of the 27th Conference STUDENT EEICT 2021

Strany počet

5

URL

BibTex

@inproceedings{BUT171507,
  author="David {Michalík}",
  title="A Unity Based Industrial Process Simulation Controlled via Virtual PLC",
  booktitle="Proceedings of the 27th Conference STUDENT EEICT 2021",
  year="2021",
  pages="5",
  publisher="Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií",
  address="Brno",
  isbn="978-80-214-5942-7",
  url="http://www.feec.vutbr.cz/conf/EEICT/archiv/sborniky/EEICT_2021_sbornik.pdf"
}