Detail publikačního výsledku

Developing an Unreal Engine 4-Based Vehicle Driving Simulator Applicable in Driver Behavior Analysis-A Technical Perspective

MICHALÍK, D.; JIRGL, M.; ARM, J.; FIEDLER, P.

Originální název

Developing an Unreal Engine 4-Based Vehicle Driving Simulator Applicable in Driver Behavior Analysis-A Technical Perspective

Anglický název

Developing an Unreal Engine 4-Based Vehicle Driving Simulator Applicable in Driver Behavior Analysis-A Technical Perspective

Druh

Článek WoS

Originální abstrakt

Vehicle safety remains a topic of major interest, and diverse assistance systems are implemented that focus primarily on analyzing the immediate vicinity of the car and the driver's control inputs. In this paper, by contrast, we emphasize understanding the driver's control performance via obtaining valuable data and relevant characteristics. To acquire the data, we employed an in-house-designed, laboratory-built vehicle driving simulator. This simulator exploits the Unreal Engine 4 framework to deliver a high level of realism. The fact that the actual designing and associated processes were materialized through our own efforts has brought advantages such as simplified data acquisition, possibility of creating custom scenarios, and modification of the virtual elements according to our specific needs. We also developed an application to analyze the measured data from the perspective of control theory, establishing a set of parameters that provided the basis for an early version of a driver performance index indicator.

Anglický abstrakt

Vehicle safety remains a topic of major interest, and diverse assistance systems are implemented that focus primarily on analyzing the immediate vicinity of the car and the driver's control inputs. In this paper, by contrast, we emphasize understanding the driver's control performance via obtaining valuable data and relevant characteristics. To acquire the data, we employed an in-house-designed, laboratory-built vehicle driving simulator. This simulator exploits the Unreal Engine 4 framework to deliver a high level of realism. The fact that the actual designing and associated processes were materialized through our own efforts has brought advantages such as simplified data acquisition, possibility of creating custom scenarios, and modification of the virtual elements according to our specific needs. We also developed an application to analyze the measured data from the perspective of control theory, establishing a set of parameters that provided the basis for an early version of a driver performance index indicator.

Klíčová slova

vehicle driving simulator; driver analysis; driver performance; Unreal Engine 4; man-machine systems

Klíčová slova v angličtině

vehicle driving simulator; driver analysis; driver performance; Unreal Engine 4; man-machine systems

Autoři

MICHALÍK, D.; JIRGL, M.; ARM, J.; FIEDLER, P.

Rok RIV

2022

Vydáno

01.04.2021

Nakladatel

MDPI

Místo

BASEL

ISSN

2313-576X

Periodikum

Safety

Svazek

7

Číslo

2

Stát

Švýcarská konfederace

Strany od

1

Strany do

17

Strany počet

17

URL

Plný text v Digitální knihovně

BibTex

@article{BUT171049,
  author="David {Michalík} and Miroslav {Jirgl} and Jakub {Arm} and Petr {Fiedler}",
  title="Developing an Unreal Engine 4-Based Vehicle Driving Simulator Applicable in Driver Behavior Analysis-A Technical Perspective",
  journal="Safety",
  year="2021",
  volume="7",
  number="2",
  pages="1--17",
  doi="10.3390/safety7020025",
  url="https://www.mdpi.com/2313-576X/7/2/25"
}

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