Detail publikačního výsledku

A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments

PASTUSHENKO, O.; OLIVEIRA, W.; HRUŠKA, T.; ISOTANI, S.

Originální název

A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments

Anglický název

A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments

Druh

Stať ve sborníku v databázi WoS či Scopus

Originální abstrakt

Much research has sought to provide a flow experience for students in gamified educational systems to increase motivation and engagement. However, there is still a lack of quantitative research for evaluating the influence of the flow state on learning outcomes. One of the issues related to flow experience identification is that used techniques are often invasive or not suitable for massive applications. The current paper suggests a way to deal with this challenge. We describe a methodology based on multimodal learning analytics, aimed to provide automatic students flow experience identification in the gamified assignments and measuring its influence on the learning outcomes. The application of the developed methodology showed that there are correlations between learning outcomes and flow state, but they depend on the initial level of the user. This finding suggests adding dynamic difficulty adjustment to the gamified assignment.

Anglický abstrakt

Much research has sought to provide a flow experience for students in gamified educational systems to increase motivation and engagement. However, there is still a lack of quantitative research for evaluating the influence of the flow state on learning outcomes. One of the issues related to flow experience identification is that used techniques are often invasive or not suitable for massive applications. The current paper suggests a way to deal with this challenge. We describe a methodology based on multimodal learning analytics, aimed to provide automatic students flow experience identification in the gamified assignments and measuring its influence on the learning outcomes. The application of the developed methodology showed that there are correlations between learning outcomes and flow state, but they depend on the initial level of the user. This finding suggests adding dynamic difficulty adjustment to the gamified assignment.

Klíčová slova

gamification, flow theory, multimodal learning analytics, automatic identification, educational systems

Klíčová slova v angličtině

gamification, flow theory, multimodal learning analytics, automatic identification, educational systems

Autoři

PASTUSHENKO, O.; OLIVEIRA, W.; HRUŠKA, T.; ISOTANI, S.

Rok RIV

2021

Vydáno

25.04.2020

Nakladatel

Association for Computing Machinery

Místo

Honolulu

ISBN

978-1-4503-6819-3

Kniha

Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems

Strany od

1

Strany do

9

Strany počet

9

URL

BibTex

@inproceedings{BUT168473,
  author="PASTUSHENKO, O. and OLIVEIRA, W. and HRUŠKA, T. and ISOTANI, S.",
  title="A Methodology for Multimodal Learning Analytics and Flow Experience Identification within Gamified Assignments",
  booktitle="Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems",
  year="2020",
  pages="1--9",
  publisher="Association for Computing Machinery",
  address="Honolulu",
  doi="10.1145/3334480.3383060",
  isbn="978-1-4503-6819-3",
  url="https://www.fit.vut.cz/research/publication/12184/"
}

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