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Detail publikačního výsledku
PASTUSHENKO, O.
Originální název
Gamification in Assignments: Using Dynamic Difficulty Adjustment and Learning Analytics to Enhance Education
Anglický název
Druh
Stať ve sborníku v databázi WoS či Scopus
Originální abstrakt
This paper discusses the opportunities for gamification and dynamic difficulty adjustment based on multimodal learning analytics in assignments. Altogether this covers a broader term of personalized education, which is getting more attention among the researchers in recent years. The difference of this work from other similar researches is that it suggests combining several domains to achieve better results: gamification (in order to improve student's motivation and involvements), and dynamic difficulty adjustment. All this is made possible by applying multimodal learning analytics and creating useful learning dashboards for the teachers.
Anglický abstrakt
Klíčová slova
gamification; dynamic difficulty adjustment; personalized learning; multimodal learning analytics
Klíčová slova v angličtině
Autoři
Rok RIV
2020
Vydáno
03.09.2019
Nakladatel
Association for Computing Machinery
Místo
Barcelona
ISBN
978-3-319-77711-5
Kniha
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion
Edice
Extended Abstracts
Strany od
47
Strany do
53
Strany počet
7
URL
https://www.fit.vut.cz/research/publication/12063/
BibTex
@inproceedings{BUT161461, author="Olena {Pastushenko}", title="Gamification in Assignments: Using Dynamic Difficulty Adjustment and Learning Analytics to Enhance Education", booktitle="Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion", year="2019", series="Extended Abstracts", pages="47--53", publisher="Association for Computing Machinery", address="Barcelona", doi="10.1145/3341215.3356335", isbn="978-3-319-77711-5", url="https://www.fit.vut.cz/research/publication/12063/" }
Dokumenty
CHI2019_doctoral_consortium