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Detail publikačního výsledku
ZEMČÍK, P.; HEROUT, A.; TIŠNOVSKÝ, P.
Originální název
Particle Rendering Pipeline
Anglický název
Druh
Stať ve sborníku mimo WoS a Scopus
Originální abstrakt
The paper presents a particle rasterizing pipeline that is inteded as a part of a particle system rendering engine. The purpose of the rasterizing pipeline is to convert the particles, which are geometrically just a projection of circles onto a plane, into pixels of a raster image. While the conversion is relatively simple, the required speed is very high aas the particle systems typically contain very large numbers of particles - at least hundreds of thousands - and the general goal is to handle the rendering in real time. The presented solution does have the capability of achieving such high speeds.
Anglický abstrakt
Klíčová slova
Particles, Particle systems, FPGA, Hardware supported rendering, Differential engine
Klíčová slova v angličtině
Autoři
Vydáno
19.05.2003
Nakladatel
Slovak University of Technology in Bratislava
Místo
Bratislava
ISBN
80-223-1837-X
Kniha
Spring Conference on Computer Graphics 2003 Proceedings
Strany od
180
Strany do
186
Strany počet
7
BibTex
@inproceedings{BUT13995, author="Pavel {Zemčík} and Adam {Herout} and Pavel {Tišnovský}", title="Particle Rendering Pipeline", booktitle="Spring Conference on Computer Graphics 2003 Proceedings", year="2003", pages="180--186", publisher="Slovak University of Technology in Bratislava", address="Bratislava", isbn="80-223-1837-X" }