Course detail
Graphic and Multimedia Processors
FIT-GMUAcad. year: 2019/2020
Introduction, basic concepts. Graphic system architecture, CUDA. OpenCL. OpenGL. Computation optimization. Memory management. Unified memory. Graphic pipeline, paralelizatiom. Graphical systems SGI, GF7800 and next systems. MM systems, MMX, SSE, AVX. Mobile systems. Game consoles. GPU for mobile devices. Approximate computation. Energy aware computations. Texture mapping and compression. Pixel interpolation.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Learning outcomes of the course unit
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Exam prerequisites:
- Min. 8 points from the project.
- Min. 10 points from labs and the project.
Course curriculum
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
- recommended prerequisite
Computer Graphics
Basic literature
Recommended reading
ARM Mali GPU: OpenGL ES Application Guide, 2013 ARM, ARM DUI 0555C, ID102813
Lecture notes in e-format.
NVIDIA Tesla V100 GPU Architecture, August 2017 NVIDIA Corporation
NVIDIA Turing GPU Architecture, 2018 NVIDIA Corporation
Classification of course in study plans
- Programme IT-MSC-2 Master's
branch MBI , 0 year of study, winter semester, elective
branch MSK , 0 year of study, winter semester, elective
branch MMM , 0 year of study, winter semester, elective
branch MBS , 0 year of study, winter semester, elective
branch MPV , 0 year of study, winter semester, compulsory-optional
branch MIS , 0 year of study, winter semester, elective
branch MIN , 0 year of study, winter semester, elective
branch MGM , 0 year of study, winter semester, compulsory-optional - Programme MITAI Master's
specialization NBIO , 0 year of study, winter semester, elective
specialization NSEN , 0 year of study, winter semester, elective
specialization NVIZ , 0 year of study, winter semester, elective
specialization NGRI , 0 year of study, winter semester, elective
specialization NISD , 0 year of study, winter semester, elective
specialization NSEC , 0 year of study, winter semester, elective
specialization NCPS , 0 year of study, winter semester, elective
specialization NHPC , 0 year of study, winter semester, elective
specialization NNET , 0 year of study, winter semester, elective
specialization NMAL , 0 year of study, winter semester, elective
specialization NVER , 0 year of study, winter semester, elective
specialization NIDE , 0 year of study, winter semester, elective
specialization NEMB , 0 year of study, winter semester, elective
specialization NSPE , 0 year of study, winter semester, elective
specialization NADE , 0 year of study, winter semester, elective
specialization NMAT , 0 year of study, winter semester, elective
specialization NISY , 0 year of study, winter semester, elective
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
- Introduction, basic concepts. Graphic system architecture, OpenCL. CUDA. Vulcan. OpenGL-CL cooperation, shaders.
- Introduction to up-date GPU architectures, OpenCL library.
- Memory model, profiling.
- Mapping of algorithms onto GPU, optimization.
- Memory transfers, advanced optimization techniques.
- Graphical pipeline. Advanced raster graphic architecture. Graphical systems SGI.
- Graphic multiprocessors GF7800, 8800.
- GPGPU - Tesla T8, Fermi, Tesla P100, Pascal, Titan GTX 1080, Echelon, Turing.
- Memory management, unified memory.
- Enargy aware GPU, a mobile 363 W.
- Approximate computation.
- MM systems, MMX, SSE, AVX.
- MMP, VLIW, SoC, GPU for mobile systems.
- Game consoles. PS4, Xbox 360, One. AMD APU.
- Texture mapping and compression. Pixel interpolation.
Exercise in computer lab
Teacher / Lecturer
Syllabus
- Introduction to OpenCL
- OpenCL memory model
- Cooperation between threads in OpenCL
- Parallelization using OpenGL
Project
Teacher / Lecturer
Syllabus