Course detail
Computer Graphics
FIT-PGRAcad. year: 2019/2020
Introduction, OpenGL graphics library - basics of rendering, drawing of graphics primitives, their features, camera settings, materials and lighting, textures, MIP mapping, filtration, rendering, textures (generation, procedural textures, special textures), volume data rendering, ray tracing advanced methods, radiation methods, morphing - 2D raster and 2D vector, global visibility, virtual reality, simulation and visualization of particle systems, free deformation, soft tissue animation, articulated structures animation.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Learning outcomes of the course unit
The students will learn to work in team. They will also improve their skills in development tools usage and also in practical C/C++ programming.
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
- Mid-term test - up to 7 points
- Evaluated computer labs - up to 12 points
- Individual project - up to 30 points
- Written exam - up to 51 points, min. 20 points
Course curriculum
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
To obtain the score from the final exam, the student must gain at least 20 points. In the opposite case, 0 points are gained from the exam. Missed lab excerice can be replaced at a different term of the excercise with the same subject.
Recommended optional programme components
Prerequisites and corequisites
Basic literature
Recommended reading
Foley, J.D., Van Dam, A.: Fundamentals of Interactive Computer Graphics, Addison-Wesley 1983, USA, ISBN 0-201-14468-9
Frank Luna: Introduction to 3D Game Programming with DirectX 12, Mercury Learning & Information; Pap/DVD edition (March 24, 2016), ISBN: 978-1942270065
Graham Sellers , Richard S Wright Jr., et al.: OpenGL Superbible: Comprehensive Tutorial and Reference (7th Edition), Addison-Wesley Professional; 7 edition (July 31, 2015), ISBN 978-0672337475
John F. Hughes: Computer Graphics: Principles and Practice (3rd Edition), Addison-Wesley Professional; 3 edition (July 20, 2013), ISBN: 978-0321399526
Steven J. Gortler: Foundations of 3D Computer Graphics (The MIT Press), The MIT Press (July 13, 2012), ISBN: 978-0262017350
Watt, A., Watt, M.: Advanced Animation and Rendering Techniques, Addison-Wesley 1992, USA, ISBN 0-201-54412-1
Classification of course in study plans
- Programme IT-MSC-2 Master's
branch MMI , 0 year of study, winter semester, elective
branch MBI , 0 year of study, winter semester, elective
branch MSK , 0 year of study, winter semester, elective
branch MMM , 0 year of study, winter semester, elective
branch MBS , 0 year of study, winter semester, elective
branch MPV , 0 year of study, winter semester, compulsory-optional
branch MIS , 1 year of study, winter semester, elective
branch MIN , 0 year of study, winter semester, elective
branch MGM , 1 year of study, winter semester, compulsory - Programme MITAI Master's
specialization NVIZ , 0 year of study, winter semester, compulsory
specialization NGRI , 1 year of study, winter semester, compulsory
specialization NBIO , 0 year of study, winter semester, elective
specialization NSEN , 0 year of study, winter semester, elective
specialization NISD , 0 year of study, winter semester, elective
specialization NSEC , 0 year of study, winter semester, elective
specialization NCPS , 0 year of study, winter semester, elective
specialization NHPC , 0 year of study, winter semester, elective
specialization NNET , 0 year of study, winter semester, elective
specialization NMAL , 0 year of study, winter semester, elective
specialization NVER , 0 year of study, winter semester, elective
specialization NIDE , 0 year of study, winter semester, elective
specialization NEMB , 0 year of study, winter semester, elective
specialization NSPE , 0 year of study, winter semester, elective
specialization NADE , 0 year of study, winter semester, elective
specialization NMAT , 0 year of study, winter semester, elective
specialization NISY , 0 year of study, winter semester, elective
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
- Introduction, OpenGL graphics library - basics of rendering
- OpenGL graphics library - drawing of graphics primitives, their features, camera settings
- OpenGL graphics library - materials and lighting
- OpenGL graphics library - textures, MIP mapping, filtration
- OpenGL graphic library - advanced techniques, shaders
- Global visibility; Level of Detail
- Rendering and processing volumetric data
- Realistic rendering - Ray Tracing
- Realistic rendering - Radiosity, Particle methods, Path tracing
- Textures (generation, procedural textures, special textures)
- Point-based graphics
- 2D vector and raster morphing; Animation - particle systems
- Virtual and augmented reality
Exercise in computer lab
Teacher / Lecturer
Syllabus
- 2D drawing, 3D objects, Camera setup
- Shading, Lighting, Materials, Texturing
- Animation, Selection buffer, Stencil buffer
Project
Teacher / Lecturer
Syllabus
- Individually assigned projects / Team projects