Přístupnostní navigace
E-application
Search Search Close
Course detail
FSI-YPMAcad. year: 2026/2027
The course is about 3D NURBS modeling and SubD modelling and their use in creating digital models. Students will learn how to create 3D models using NURBS curves and surfaces, with an emphasis on free creation and fidelity. Students will be able to prepare their 3D models for 3D printing and visualization using visualization tools as well as standalone applications and learn the necessary procedures.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Basic knowledge of working with a PC in Windows is assumed. Experience with computer 3D graphics is a plus.
Rules for evaluation and completion of the course
Aims
Students will gain an overview of current 3D modeling tools and their practical applications, experience with 3D NURBS and SubD modeling and the subsequent use of models created in these tools for further processing—visualization and rapid prototyping. Students will gain experience in creating virtual 3D models based on sketches from their studio term projects. Students work on their semester projects in different stages with full support of computer technologies.
The student acquires:- To gain practical experience in creating for creating 3D NURBS and SubD models.- Acquire a basic understanding of the method of modeling complex designs, creating surfaces from curves and combining surfaces into volumes, working with layers and combining parts into a complex object.- Getting acquainted with all functions of the program for realization of own designs and ideas and for presentation of semestral tasks with other visualization applications.
Study aids
Prerequisites and corequisites
Basic literature
Recommended reading
Classification of course in study plans
Computer-assisted exercise
Teacher / Lecturer
Syllabus
- Introduction to 3D modeling tools, classification of software according to purpose, user interface, general basic settings.- Coordinate system, methods of entering coordinates, object properties, layers, basics of object creation, tools for object visibility, construction history.- Creating and editing basic curve objects and tools for modifying them.- Functions for creating surfaces and tools for modifying them, principles of working with solids.- Tools for advanced object transformations, envelope transformations, surface unfolding, projection.- Principles of SubD and NURBS model topology.- Tools for generating drawing documentation, dimensioning, hatching, printing.- Exporting and transferring models between software tools, preparing models for rapid prototyping, preparing models for rendering.- Basics of 3D visualization: camera settings, composition, scene lighting, PBR, and procedural materials.- Individual project.