Course detail

Methodology of design process 2

FaVU-1MDP2Acad. year: 2023/2024

Through lectures and model practical assignments, students will be introduced to methods for research, prototyping, testing and implementation. These are based on design approaches that focus on interaction with the human user. To address complex contemporary problems, these methods will be reflected and complemented with current approaches of transitive, speculative and systems-oriented design.

 

Language of instruction

Czech

Number of ECTS credits

3

Mode of study

Not applicable.

Entry knowledge

Completion of the course Design Process Methodology 1.

 

Rules for evaluation and completion of the course

The course ends with an exam. The following conditions are set for the award of the assessment:

- active participation in class (max. 2 absences)

- passing an oral examination: debate on the contextualisation of the methods learned in the course in the students' own design practice.

 

Classes are held in the classrooms of the KTDU FaVU BUT in the hours determined by the schedule. Attendance at the class is compulsory (2 unexcused absences allowed). Higher number of absences can be compensated by submitting an alternative assignment after agreement with the teachers.

 

Aims

The aim of the course is to build on Design Process Methodology 1 and to introduce students to methods used in contemporary Euro-American design practice across media.

 

Students can interpret data from the design process.

Students are able to reflect on their own positionality as a designer.

Students are aware of opportunities for engaging non-human actors in the design process.

Students can apply, in their own practice, the methods discussed in the course for research, prototyping, testing and implementation.

 

Study aids

Not applicable.

Prerequisites and corequisites

Basic literature

“100 Metod: Rozcestník Metod pro Odpovědný Design Informačních Služeb.,” n.d. https://kisk.phil.muni.cz/100metod.
Luňáčková, Daniela, Šárka Matoušková, and Ladislava Suchá Zbiejczuk. “Transition Design · Set of Cards,” n.d. https://kisk.phil.muni.cz/transitiondesign/en/outcomes/cards.
Service Design Network. 2014. What is Service Design?. Dostupné online: http://www.service-design-network.org/.
Stickdorn, Marc, Markus Hormess, Adam Lawrence, a Jakob Schneider. This Is Service Design Doing: Applying Service Design Thinking in the Real World. 1st edition. O’Reilly Media, 2018.

Recommended reading

Creswell, John W. a Cheryl N. Poth. 2018. Qualitative inquiry & research design: choosing among five approaches. Los Angeles: SAGE.
Eguren, Inigo Retolaza. 2011. Theory of Change: A Thinking and Action Approach to Navigate in the Complexity of Social Change Processes. pp. 1-33. Panama City: UNDP and The Hague: Hivos.
Forlano, Laura. “Posthumanism and Design.” She Ji: The Journal of Design, Economics, and Innovation 3, no. 1 (March 1, 2017): 16–29. https://doi.org/10.1016/j.sheji.2017.08.001.
Maxwell, Joseph A. 2012. Qualitative Research Design: An Interactive Approach, pp. 39-53. Thousand Oaks, CA: Sage Publications.
Novotný, Roman, Klára Peloušková, and Ladislava Suchá Zbiejczuk, eds. Designéři Jako Vizionáři Perspektivy Tranzitivního Designu ve Vzdělávání, n.d. https://kisk.phil.muni.cz/media/3452173/designeri-jako-vizionari.pdf.
Sevaldson, Birger. 2022. Designing complexity: the methodology and practice of systems oriented design. Common Ground.

Classification of course in study plans

  • Programme DES_B Bachelor's, 2. year of study, summer semester, compulsory

  • Programme VUB Bachelor's

    branch VU-D , 2. year of study, summer semester, compulsory
    branch VU-D , 2. year of study, summer semester, compulsory
    branch VU-D , 2. year of study, summer semester, compulsory
    branch VU-IDT , 2. year of study, summer semester, compulsory

Type of course unit

 

Lecture

14 hours, compulsory

Teacher / Lecturer

Syllabus

  1. Creating Personas. Value proposition canvas.
  2. Quantitative methods for the design process.
  3. An approach to non-human actors.
  4. Reflexivity of the designer (reflection of its standpoints and positions).
  5. Interpretation of qualities. and quantitative data for prototyping I. (blueprint).
  6. Interpretation of qual. and quantitative data for prototyping II (user scenarios).
  7. Theory of change.
  8. Identification of leverage points for system interventions.
  9. Design as an iterative process.
  10. Testing design prototypes.
  11. Analysis and interpretation of results from qualitative prototype testing.
  12. Overview of procedures for quantitative prototype testing.
  13. Tools for implementation and sustainability of the resulting design.