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Course detail
FaVU-2SUSAcad. year: 2026/2027
This course introduces students to the interplay of networks, art, and software through relatively well-established foundational topics: the historical roots and specific aspects of digital media, and the history of the Internet and Web 1.0–2.0, which are further explored later in the semester through more specialized texts and topics. For example: surveillance capitalism, techno-feudalism, permacomputing, feminist and community servers, neoluddism, data centers, web scraping and AI, data obfuscation and resistance to data mining, online interventions and disruptions of digital space, historical transformations of the Internet’s power structures, and the resulting technological and infrastructural changes to the Internet.
Individual topics will be explored not only through reading and discussion of course texts, but primarily through the presentation of related works of art and collective reflection on them, as well as through hands-on experimentation with alternative open-source software, social networks, and other protocols. Several sessions per semester will be devoted to topics and texts selected by the students, which will allow us not only to reflect on the students’ specific interests but also to respond to current issues and the latest literature.
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Entry knowledge
None. A large portion of the texts are in English.
Rules for evaluation and completion of the course
The following conditions must be met to pass the exam:- At least 50% active participation in class, consisting of submitting a brief reflection on the assigned text and discussing it in class,- Writing an essay of at least 5,000 characters, which will be graded.
The minimum attendance requirement is 50%. Missed classes may be made up by adding to, expanding on, or updating course-related entries on the monoskop.org wiki.
Aims
The aim of the course is to familiarize students with art in the online environment and related fields and topics, such as: the history and aspects of digital media, the history of the Internet, its power dynamics and social impacts, Web 1.0, Web 2.0, and the artistic expressions that respond to them—net.art, post-internet art, data art, automated interventions, etc.; the discipline of software studies; issues of privacy infringement and data surveillance, and ways to counter them through encryption or data obfuscation; sustainable approaches; decomputation; and neoludism. Rather than providing a comprehensive overview or a linear explanation, the course aims to offer a pluralistic perspective on the broad field of the thematic triangle: network-software-art.
Graduates are well-versed in the fields of network and software art, digital media criticism and current trends in this area, the Internet environment, and related topics; they adopt a critical and artistically distinctive approach to these subjects, which they can further apply in their own artistic practice.
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