Course detail
Computer Graphics
FIT-PGRAcad. year: 2023/2024
Introduction, OpenGL graphics library - basics of rendering, drawing of graphics primitives, their features, camera settings, materials and lighting, textures, MIP mapping, filtration, rendering, textures (generation, procedural textures, special textures), volume data rendering, ray tracing advanced methods, radiation methods, global visibility, processing and rendering of point based models.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Entry knowledge
Rules for evaluation and completion of the course
- Mid-term test - up to 7 points
- Evaluated computer labs - up to 12 points
- Individual project - up to 30 points
- Written exam - up to 51 points, min. 20 points
Mid-term test, evaluated computer labs, and individual project.
To obtain the score from the final exam, the student must gain at least 20 points. In the opposite case, 0 points are gained from the exam. Missed lab excerice can be replaced at a different term of the excercise with the same subject.
Aims
To learn about theoretical background of spatial computer graphics. To get acquainted with tools for graphics scenes modelling. To learn limitations imposed by physical nature of light propagation in computer graphics. To learn principles of methods and algorithms of spatial computer graphics. To learn principles of computer animation. To get acquainted with OpenGL graphics library and the GPU rendering pipeline. To acquire practical skills needed for application development with computer graphics or computer animation features.
The students will learn about theoretical background of spatial computer graphics. They get acquainted with tools for graphics scenes modelling. They learn limitations imposed to physical nature of light propagation in computer graphics, principles of methods and algorithms of spatial computer graphics, and principles of computer animation. They get acquainted with OpenGL graphics library, too. Students also acquire practical skills needed for application development with computer graphics or computer animation features.
The students will learn to work in team. They will also improve their skills in development tools usage and also in practical C/C++ programming.
Study aids
Prerequisites and corequisites
Basic literature
Tomas Akenine-Möller, Eric Haines, Naty Hoffman: Real-Time Rendering, A K Peters/CRC Press; 4th edition (August 6, 2018) (EN)
Steve Marchner, Peter Schirley: Fundamentals of Computer Graphics, A K Peters/CRC Press; 5th edition (September 30, 2021) (EN)
Recommended reading
Elearning
Classification of course in study plans
- Programme IT-MSC-2 Master's
branch MPV , 0 year of study, winter semester, compulsory-optional
branch MBS , 0 year of study, winter semester, elective
branch MIS , 1 year of study, winter semester, elective
branch MIN , 0 year of study, winter semester, elective
branch MGM , 1 year of study, winter semester, compulsory
branch MBI , 0 year of study, winter semester, elective
branch MSK , 0 year of study, winter semester, elective
branch MMM , 0 year of study, winter semester, elective - Programme MITAI Master's
specialization NSPE , 0 year of study, winter semester, elective
specialization NBIO , 0 year of study, winter semester, elective
specialization NSEN , 0 year of study, winter semester, elective
specialization NVIZ , 0 year of study, winter semester, compulsory
specialization NGRI , 1 year of study, winter semester, compulsory
specialization NADE , 0 year of study, winter semester, elective
specialization NISD , 0 year of study, winter semester, elective
specialization NMAT , 0 year of study, winter semester, elective
specialization NSEC , 0 year of study, winter semester, elective
specialization NISY up to 2020/21 , 0 year of study, winter semester, elective
specialization NCPS , 0 year of study, winter semester, elective
specialization NHPC , 0 year of study, winter semester, elective
specialization NNET , 0 year of study, winter semester, elective
specialization NMAL , 0 year of study, winter semester, elective
specialization NVER , 0 year of study, winter semester, elective
specialization NIDE , 0 year of study, winter semester, elective
specialization NEMB , 0 year of study, winter semester, elective
specialization NISY , 0 year of study, winter semester, elective
specialization NEMB up to 2021/22 , 0 year of study, winter semester, elective
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
- Introduction, OpenGL graphics library - basics of rendering
- OpenGL graphics library - drawing of graphics primitives, their features, camera settings
- OpenGL graphics library - materials and lighting
- OpenGL graphics library - textures, MIP mapping, filtration
- OpenGL graphic library - advanced techniques, shaders
- Global visibility; Level of Detail
- Rendering and processing volumetric data
- Realistic rendering - Ray Tracing
- Realistic rendering - Radiosity, Particle methods, Path tracing
- Textures (generation, procedural textures, special textures)
- Point-based graphics
- 2D vector and raster morphing; Animation - particle systems
- Virtual and augmented reality
Exercise in computer lab
Teacher / Lecturer
Syllabus
- 2D drawing, 3D objects, Camera setup
- Shading, Lighting, Materials, Texturing
- Animation, Selection buffer, Stencil buffer
Project
Teacher / Lecturer
Syllabus
- Individually assigned projects / Team projects
Elearning