Course detail
Computer Graphics
FIT-PGDAcad. year: 2010/2011
Not applicable.
Language of instruction
Czech, English
Mode of study
Not applicable.
Learning outcomes of the course unit
Not applicable.
Prerequisites
Not applicable.
Co-requisites
Not applicable.
Planned learning activities and teaching methods
Not applicable.
Assesment methods and criteria linked to learning outcomes
Not applicable.
Course curriculum
Not applicable.
Work placements
Not applicable.
Aims
Not applicable.
Specification of controlled education, way of implementation and compensation for absences
Not applicable.
Recommended optional programme components
Not applicable.
Prerequisites and corequisites
Not applicable.
Basic literature
Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
Žára, J. a kol.: Počítačová grafika - principy a algoritmy GRADA, Praha, 1992
Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6
Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-XPlus literatura doporučená ve výuce (články).
Recommended reading
Foley, J., van Dam, A., Feiner, S., Hughes, J.: Computer Graphics - Principles and Practice. 2nd ed. Addison - Wesley, Massachusetts, 1990
Žára, J. a kol.: Počítačová grafika - principy a algoritmy GRADA, Praha, 1992
Moeller, T., Haines, E., Real-time Rendering, AK Peters, 1999, ISBN 1569911012
Sillion, F., Puech, C., Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN:1558602771
Ebert, D., S. et al., Texturing and Modelling: A Procedural Approach, Academic Press, 1998, ISBN 0-12-228760-6
Thalmann, N., M., Thalmann, D., Interactive Computer Animation, Prentice Hall, 1996, ISBN 0-13-518309-X
Classification of course in study plans
Type of course unit
Lecture
39 hod., optionally
Teacher / Lecturer
Syllabus
- OpenGL 1
- OpenGL 2
- OpenGL 3
- Procedural texturing, textures and modelling
- Modelling (NURBS, implicit surfaces, ...)
- Radiosity (advanced methods)
- Global visibility, collision detection
- Raytracing - advanced methods
- Volume rendering
- Articulated structure animation, skeleton animation
- Non-linear deformation and metamorphosis 2D/3D
- Non-linear deformation and metamorphosis in 3D, soft-object animation
- Virtual and augmented reality