Course detail
Fundamentals of Artificial Intelligence
FIT-IZUAcad. year: 2023/2024
Problem-solving: State space search (BFS, DFS, DLS, IDS, BS, UCS, Backtracking, Forward checking, Min-conflict, BestFS, GS, A*, Hill Climbing, Simulated annealing methods). Solving optimization problems by nature-inspired algorithms (GA, ACO and PSO). Problem decomposition (And Or graphs), games playing (Mini-Max and Alfa-Beta algorithms). AI language PROLOG and implementations of basic search algorithms in this language. Machine learning principles. Statistical and structural pattern recognition. Basic principles of expert systems. Fundamentals of computer vision. Base principles of natural language processing. Application fields of artificial intelligence.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Rules for evaluation and completion of the course
- Mid-term written examination - 20 points.
- Projects (homeworks) - 20 points.
- Final written examination - 60 points; The minimal number of points which can be obtained from the final written examination is 25. Otherwise, no points will be assigned to a student.
Missed lessons (exercises and tests) can be substituted only exceptionally, after proving that the absences had legitimate reasons.
Aims
- Students will acquaint with problem-solving methods based on state space search and on decomposition problem into sub-problems.
- Students will acquaint with basic game playing methods of two players.
- Students will learn to solve optimization problems.
- Students will acquaint with fundamentals of propositional and predicate logic and with their applications.
- Students will learn how to use basic methods of machine learning.
- Students will acquaint with fundamentals of expert systems, machine vision and natural language processing.
- Students will acquaint with fundamentals of multiagent systems.
Study aids
Prerequisites and corequisites
Basic literature
Recommended reading
Pool, D. L., Mackworth, A. K.: Artificial Intelligence, Cambridge University Press, 2010, ISBN-13 978-0-521-51900-7
Russell,S., Norvig,P.: Artificial Intelligence, Prentice-Hall, Inc., 1995, ISBN 0-13-360124-2, second edition 2003, ISBN 0-13-080302-2, third edition 2010, ISBN 0-13-604259-7
Elearning
Classification of course in study plans
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
- Introduction, Artificial Intelligence (AI) definition, types of AI problems, solving problem methods.
- State space search methods.
- Solving methods using decomposition problems into sub-problems.
- Solving optimization problems using algorithms inspired by nature.
- Methods of game playing (two players).
- Logic and AI, resolution and it's application in problem-solving and planning.
- PROLOG language and its use in AI.
- Machine learning.
- Pattern recognition.
- Principles of expert systems.
- Principles of computer vision.
- Principles of natural language processing.
- Introduction to agent systems.
Project
Teacher / Lecturer
Syllabus
- Project dealing with state space search and game playing
- Project dealing with logic and PROLOG language
- Two projects dealing with machine learning and classifiers
Elearning