Course detail
Interactive Technologies
FEKT-BPC-INTAcad. year: 2021/2022
Using a graphical programming environment, namely Max/MSP/Jitter applications on Windows and on MacOSX, a practical introduction to the possibilities of alternative hardware devices (MIDI controller, Multi-touchscreen, sensoric system iCube, single-purpose hardware...). A practical introduction to the basics of the program Max/MSP 5. Joint realization of simple projects containing audio, video and 3D. Realization of small projects using alternative hardware (Arduino, etc.). Realization of an individual project for credit. All demonstrated tools are designed for creating interactive installations, working with video and audio in real-time, multimedia performances and interactive theatrical elements. Students will apply the relevant knowledge in his or her own work (project).
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Learning outcomes of the course unit
- use the graphical programming environments of Max / MSP / Jitter applications,
- develop projects in these environments,
- use MIDI controllers to control parameters in projects,
- use alternative control devices in projects,
- realize projects exploiting external hardware.
Prerequisites
Co-requisites
Planned learning activities and teaching methods
- Lectures have character of explanation accompanied with practical demonstration of interactive technologies and with audio and video samples.
- Exercises support practical acquiring of themes presented at lectures. Active participation of students is needed.
Participation at lectures is recommended. Participation at other ways of instruction is checked.
Assesment methods and criteria linked to learning outcomes
Course curriculum
3. - 4 Exploiting MIDI controllers in project realization.
5. - 6 Exploiting alternative hardware (Multi-touchscreen, senzoric system iCube).
7. - 8. The environment of Max/MSP 5 applications.
9. - 11. Realization of a project containing audio, video and 3D.
12. - 13. Realization of a project using alternative hardware.
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
Basic literature
Dawes, B. Analog in, Digital out - on interaction design. New Riders, 2007 ISBN0321429168 (EN)
Margolis, M. Arduino Cookbook. O'Reilly Media, 2011. ISBN 0596802471 (EN)
Winkler, T. Composing Interactive Music: Techniques and Ideas Using Max. The MIT Press, 2011. ISBN 9780262731393 (EN)
Recommended reading
Classification of course in study plans