Course detail

Studio IV - Game Media - winter

FaVU-B4MU-ZAcad. year: 2021/2022

The course gives students an insight into the relationship between digital games, animation and film. Digital games are referred to here as, among other things, interactive animation. In addition, contemporary phenomena such as Speedrun, Let's play and other formats of annotated gameplay in the form of streaming or recording are analysed. A separate excursus is devoted to E-sports and other forms of transferring the moving image into contemporary social life and culture. On an individual level, students are involved in the preparation and implementation of their bachelor's project.

Language of instruction

Czech

Number of ECTS credits

15

Mode of study

Not applicable.

Learning outcomes of the course unit

Students recognize common and contradictory practices or mechanics in the relationship between digital games, film, and animation. They are able to analyze the technological background of this spectrum and orient themselves in participatory culture. They are able to realize digital animations, recordings and streams.

Prerequisites

Experience with experimental game design on physical and digital basis and its application in the environment of a high school of art.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Students are led to realize individual or collective exercises and tasks. They continuously improve their technical and theoretical knowledge in the field. They are actively discussing and presenting their work results in the atelier field. In complementary activities, he participates in thematic exhibitions, excursions, festivals and lectures.

Assesment methods and criteria linked to learning outcomes

To obtain a credit it is necessary to continuously present the bachelor project and to regularly consult the project development.

Course curriculum

Types of animation in digital games and animated film
Machinima
Speedrun
Let's play
Podcast, Stream
E-sport

Work placements

Not applicable.

Aims

Students gain a sophisticated insight into the relationship between digital games, film and related cultures.

Specification of controlled education, way of implementation and compensation for absences

Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Jessper Jull, The Art of Failure: An Essay on the Pain of Playing Video Games (EN)
Henry Jenkins, Convergence Culture: Where Old and New Media Collide, 2008 (EN)

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme VUB Bachelor's

    branch VU-IDT , 4. year of study, winter semester, compulsory

Type of course unit

 

Lecture

39 hours, optionally

Teacher / Lecturer

Seminar

195 hours, compulsory

Teacher / Lecturer