Course detail

Studio III - Game Media - winter

FaVU-B3MU-ZAcad. year: 2021/2022

The course opens the thematic unit of architecture and building virtual worlds in any spatial dimension (2D, 3D). Students focus on the creation of virtual environments of any nature. The starting point is the analysis of an open (map) and closed (corridor) virtual space, including the interior. A key theme here is the relationship of game mechanics, mechanisms and dynamics in the context of the scale of the virtual space, the model. There is also an ongoing excursion into the history of video game architecture, and thus virtual urbanism. The study of architecture not only takes place in the context of the chosen video game genres and platforms, but also focuses on historical and contemporary architectural practices and realisations in physical space.

Language of instruction

Czech

Number of ECTS credits

15

Mode of study

Not applicable.

Learning outcomes of the course unit

Students are able to design and implement virtual environments in the context of their chosen genre or game typology. They are also able to apply knowledge of architectural styles and approaches applicable to a wider range of audiovisual design.

Prerequisites

Ability to design and develop a project mind map.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Students are led to realize individual or collective exercises and tasks. They continuously improve their technical and theoretical knowledge in the field. They are actively discussing and presenting their work results in the atelier field. In complementary activities, he participates in thematic exhibitions, excursions, festivals and lectures.

Assesment methods and criteria linked to learning outcomes

To award the credit, it is necessary to submit partial studio assignments and collective or individual semester work. Subsequently, before the committee, he / she defends the results of the semester examination.

Course curriculum

2D, 3D virtual worlds
Architecture and Urbanism
Urban and Natural Landscape
Buildings
Paths, obstacles, viewpoints, milestones

Work placements

Not applicable.

Aims

Introduction to the virtual and physical typology of architecture and its representation in the context of game design and audiovisual production.

Specification of controlled education, way of implementation and compensation for absences

Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Fundamentals of Game Design, Ernest Adams (EN)
Henry Jenkins, Mizuko Ito, Danah Boyd, Participatory Culture in a Networked Era (EN)
Virtual Cities, Konstantinos Dimopoulos (EN)
Hledání univerzality. Kontexty průmyslové architektury v Československu 1945–1992, Jan Zikmund (CS)

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme VUB Bachelor's

    branch VU-IDT , 3. year of study, winter semester, compulsory

Type of course unit

 

Lecture

39 hours, optionally

Teacher / Lecturer

Seminar

156 hours, compulsory

Teacher / Lecturer