Course detail

Game Engines

FaVU-GENAcad. year: 2020/2021

The course focuses on the demonstration of practical use and mutual confrontation of selected software tools designed for the creation of digital games, i.e. Unity, Unreal, and Godot. The interface and layout of individual engines, along with their possibilities and limits will be introduced through simple demonstrations and exercises.

Learning outcomes of the course unit

Students will learn to create a new scene in three different engines, using basic assets and software options to achieve the same results. Students will gain a basic orientation in the environment of selected software and will be able to more easily decide which of them will be better for further creative practice.

Prerequisites

Keen interest in the topic and apprpriate software skills.

Co-requisites

Not applicable.

Recommended optional programme components

Not applicable.

Recommended or required reading

https://area.autodesk.com/tutorials/ (EN)
https://www.zbrushguides.com/tutorials/ (EN)
https://docs.substance3d.com/spdoc/tutorials-142213429.html (EN)

Planned learning activities and teaching methods

Workshops focused mainly on practical exercises focused on the development of individual skills of students.

Assesment methods and criteria linked to learning outcomes

Credit is awarded on the basis of active participation in teaching, completion of partial tasks and submission of the final task: the creation of one scene in all three selected game engines.

Language of instruction

English

Work placements

Not applicable.

Course curriculum

Teaching will have a form of thematic workshops – three blocs with identical structure:
1. Unity: introduction (software layout), work with assets, scene creation, scene test (import, export, comment on licenses)
2. Unreal: introduction (software layout), work with assets, scene creation, scene test (import, export, comment on licenses)
3. Godot Engine: introduction (software layout), work with assets, scene creation, scene test (import, export, comment on licenses)

Aims

The aim of the course is to provide students with basic orientation and skills in game engines Unity, Unreal, and Godot.

Specification of controlled education, way of implementation and compensation for absences

Attendance compulsory.

Classification of course in study plans

  • Programme VUM Master's

    branch VU-D , 1. year of study, winter semester, 3 credits, elective
    branch VU-D , 1. year of study, winter semester, 3 credits, elective
    branch VU-D , 1. year of study, winter semester, 3 credits, elective
    branch VU-VT , 1. year of study, winter semester, 3 credits, elective
    branch VU-VT , 1. year of study, winter semester, 3 credits, elective
    branch VU-VT , 1. year of study, winter semester, 3 credits, elective
    branch VU-VT , 1. year of study, winter semester, 3 credits, elective
    branch VU-VT , 1. year of study, winter semester, 3 credits, elective
    branch VU-VT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 1. year of study, winter semester, 3 credits, elective
    branch VU-D , 2. year of study, winter semester, 3 credits, elective
    branch VU-D , 2. year of study, winter semester, 3 credits, elective
    branch VU-D , 2. year of study, winter semester, 3 credits, elective
    branch VU-VT , 2. year of study, winter semester, 3 credits, elective
    branch VU-VT , 2. year of study, winter semester, 3 credits, elective
    branch VU-VT , 2. year of study, winter semester, 3 credits, elective
    branch VU-VT , 2. year of study, winter semester, 3 credits, elective
    branch VU-VT , 2. year of study, winter semester, 3 credits, elective
    branch VU-VT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective
    branch VU-IDT , 2. year of study, winter semester, 3 credits, elective

Type of course unit

 

Exercise in computer lab

24 hours, compulsory

Teacher / Lecturer