Course detail

Application Development for Mobile Devices (in English)

FIT-TAMaAcad. year: 2018/2019

Introduction to the course. Introduction to the problematic of mobile development. Development for Android, specifics of the platform, architecture of the operating system. Development for Windows Phone, specifics of the platform, architecture of the operating system. Open questions of pervasive computing - Designing Services for the future. Development for Unix systems on smartphones - Nokia, BlackBerry (QNX), Tizen, ... - specifics of the unix-based systems.

Language of instruction

English

Number of ECTS credits

5

Mode of study

Not applicable.

Offered to foreign students

Of all faculties

Learning outcomes of the course unit

  • The student will get acquainted with existing mobile platforms and with the principles of creation of user interfaces
  • Students get an overview of the hardware platforms and operating system, their mutual comparison.
  • Students learn basics of application creation on systems Windows Phone, Android, iOS.
  • Basics of 3D rendering on mobile devices by using OpenGL ES, XNA, and others.
  • The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.

  • The student learns to search for information in English regarding very timely technologies.
  • Student learns to create projects in a small team.
  • Student learns presentation and defense of results in a small project.
  • Student will be led towards creative and innovative project design.

Prerequisites

  • Basic knowledge of creation of user interfaces (ITU course).
  • Knowledge of basics of computer graphics and 3D rendering with hardware acceleration (PGR course).
  • Knowledge of object oriented application design (+ one of the following languages: C++, C#, Java).
  • Knowledge of basics of operating systems (in the extent given by the Bc. level tought at FIT).

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes

  • Project with a defense - 70 points
  • Final written exam - 30 points

Course curriculum

Not applicable.

Work placements

Not applicable.

Aims

Get acquainted with existing mobile platforms and with the principles of creation of user interfaces, to get overview of the hardware platforms and operating system, their mutual comparison. Learn about the process of creation of mobile app from conceptual design, through graphics design, testing UX elements, implementation, testing, publishing and further maintenance and development. The student focuses on one selected platform and within a team creates an application functional on a selected mobile device; students practice project documentation and project defense.

Specification of controlled education, way of implementation and compensation for absences

Not applicable.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Not applicable.

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme IT-MGR-2 Master's

    branch MBI , any year of study, winter semester, elective
    branch MPV , any year of study, winter semester, elective
    branch MGM , any year of study, winter semester, elective

  • Programme IT-MGR-2 Master's

    branch MGMe , any year of study, winter semester, elective

  • Programme IT-MGR-2 Master's

    branch MSK , any year of study, winter semester, elective
    branch MIS , any year of study, winter semester, elective
    branch MBS , any year of study, winter semester, elective
    branch MIN , any year of study, winter semester, elective
    branch MMI , any year of study, winter semester, elective
    branch MMM , any year of study, winter semester, elective

  • Programme IT-MGR-1H Master's

    branch MGH , any year of study, winter semester, recommended

Type of course unit

 

Lecture

26 hours, optionally

Teacher / Lecturer

Syllabus

This list might not be up to date. Fresh information is always at the private course pages.
  1. Introduction to the course, Introduction to the problematic of mobile development.
  2. Project workshop.
  3. Development for Android I.
  4. Development for Android II.
  5. Project workshop
  6. Windows Phone 7 - Designing Applications for Marketplace
  7. Windows Phone 7 and Cloud: Practical Examples
  8. Pervasive Computing: Designing Services for the Future
  9. Project workshop
  10. Unix on smartphones - Nokia, BlackBerry (QNX), Tizen, ...
  11. Experience from practical projects.
  12. Experience from practical projects.
  13. Concluding information, preparation for the final exam.

Project

26 hours, compulsory

Teacher / Lecturer

Syllabus

Team projects (4 students per project) with written documentation and defense. The projects will be applications functional on mobile devices of a selected mobile platform.