Course detail
Computer Graphics
FIT-PGRAcad. year: 2017/2018
Introduction, OpenGL graphics library - basics of rendering, drawing of graphics primitives, their features, camera settings, materials and lighting, textures, MIP mapping, filtration, rendering, textures (generation, procedural textures, special textures), volume data rendering, ray tracing advanced methods, radiation methods, morphing - 2D raster and 2D vector, global visibility, virtual reality, simulation and visualization of particle systems, free deformation, soft tissue animation, articulated structures animation.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Learning outcomes of the course unit
The students will learn to work in team. They will also improve their skills in development tools usage and also in practical C/C++ programming.
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Course curriculum
- Syllabus of lectures:
- Introduction, OpenGL graphics library - basics of rendering
- OpenGL graphics library - drawing of graphics primitives, their features, camera settings
- OpenGL graphics library - materials and lighting
- OpenGL graphics library - textures, MIP mapping, filtration
- OpenGL graphic library - advanced techniques, shaders
- Global visibility; Level of Detail
- Rendering and processing volumetric data
- Realistic rendering - Ray Tracing
- Realistic rendering - Radiosity, Particle methods, Path tracing
- Textures (generation, procedural textures, special textures)
- Point-based graphics
- 2D vector and raster morphing; Animation - particle systems
- Virtual and augmented reality
- 2D drawing, 3D objects, Camera setup
- Shading, Lighting, Materials, Texturing
- Animation, Selection buffer, Stencil buffer
- Individually assigned projects / Team projects
Syllabus of computer exercises:
Syllabus - others, projects and individual work of students:
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
To obtain the score from the final exam, the student must gain at least 20 points. In the opposite case, 0 points are gained from the exam.
Recommended optional programme components
Prerequisites and corequisites
Basic literature
Recommended reading
Classification of course in study plans
- Programme IT-MSC-2 Master's
branch MMI , 0 year of study, winter semester, elective
branch MBI , 0 year of study, winter semester, elective
branch MSK , 0 year of study, winter semester, elective
branch MMM , 0 year of study, winter semester, elective
branch MBS , 0 year of study, winter semester, elective
branch MIS , 1 year of study, winter semester, elective
branch MIN , 0 year of study, winter semester, elective
branch MGM , 1 year of study, winter semester, compulsory
branch MPV , 0 year of study, winter semester, compulsory-optional
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
- Introduction, OpenGL graphics library - basics of rendering
- OpenGL graphics library - drawing of graphics primitives, their features, camera settings
- OpenGL graphics library - materials and lighting
- OpenGL graphics library - textures, MIP mapping, filtration
- OpenGL graphic library - advanced techniques, shaders
- Global visibility; Level of Detail
- Rendering and processing volumetric data
- Realistic rendering - Ray Tracing
- Realistic rendering - Radiosity, Particle methods, Path tracing
- Textures (generation, procedural textures, special textures)
- Point-based graphics
- 2D vector and raster morphing; Animation - particle systems
- Virtual and augmented reality
Exercise in computer lab
Teacher / Lecturer
Syllabus
- 2D drawing, 3D objects, Camera setup
- Shading, Lighting, Materials, Texturing
- Animation, Selection buffer, Stencil buffer