Course detail
Advanced Computer Graphics
FIT-PGPAcad. year: 2013/2014
Scene representation for dynamic rendering, mathematical and procedural textures - design, rendering and animation, real-time rendering of complex scenes, design and implementation of animation system for articulated structures, dynamics in computer animation, soft-object animation, facial and behavioral animation, special rendering methods and techniques (non-realistic rendering, special effects).
Language of instruction
Number of ECTS credits
Mode of study
Learning outcomes of the course unit
The students will practice teamwork on the projects, work with literature, and practical experience with C/C++ language.
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Course curriculum
- Syllabus of lectures:
-
Introduction, limits of computer graphics
-
Large scenes, level of detail
-
Shaders
-
Optimized ray tracing
- Landscape rendering
-
Scenes with high dynamic range
-
Animation of bone structures, "motion capture"
-
Haptic a stereoimaging
-
Virtual and augmented reality
-
Design and structure for 3D rendering
- Holograms
-
Conclusion
- Homeworks (5 runs) at the beginning of semester
- Individually assigned projects.
Syllabus - others, projects and individual work of students:
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
Basic literature
Recommended reading
Classification of course in study plans
- Programme IT-MSC-2 Master's
branch MBS , 0 year of study, winter semester, elective
branch MIN , 0 year of study, winter semester, elective
branch MIS , 0 year of study, winter semester, elective
branch MMI , 0 year of study, winter semester, elective
branch MMM , 0 year of study, winter semester, elective
branch MPV , 0 year of study, winter semester, elective
branch MBI , 0 year of study, winter semester, elective
branch MGM , 0 year of study, winter semester, compulsory-optional
branch MSK , 0 year of study, winter semester, elective
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
-
Introduction, limits of computer graphics
-
Large scenes, level of detail
-
Shaders
-
Optimized ray tracing
- Landscape rendering
-
Scenes with high dynamic range
-
Animation of bone structures, "motion capture"
-
Haptic a stereoimaging
-
Virtual and augmented reality
-
Design and structure for 3D rendering
- Holograms
-
Conclusion