Course detail
Computer Graphics I
FAST-GE09Acad. year: 2012/2013
The subject of computer graphics, image digitization (sampling, quantization), color theory, CIE diagram, color models, dithering. Saving images in sample lines, strips, tiles. Data Compression. Lossless and lossy compression methods. The principle of vector formats, data conversion from bitmap to vector form and back. Technical resources for computer graphics, image processing, basic of 3D graphics
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Learning outcomes of the course unit
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Course curriculum
2. Colours, colours models.
3. Theory of graphics formats. Physical and logical formats, tiles.
4. Direct and indirect saveing of images, platform dependence.
5. Compression of data no-loos methods.
6. Compression of data loos methods.
7. Vector graphics, principle of vector formats,technology C4.
8. Conversion of formats, vector-raster and back.
9. Principles the most used graphical formats (BMP, PCX, TIFF, JPEG, HPGL, DXF, ...)
10. Hardware - introduction.
11. Image subsystem ofcomputer.
12. Printers, sensors.
13. Improvement of images, Correction of brightness, equalization of histogram, non-linear transformations, discrete convolution.
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
Basic literature
Gonzales, R. C., Woods, R. E.: Digital Image Processing. Addison Wesley, 1993. (EN)
Watt, A., Policarpo F.: The Computer Image. Addison Wesley, 1998. (EN)
Recommended reading
Šnorek: Technické prostředky poč. grafiky. Skriptum ČVUT Praha, 1996. (CS)
Žára, J., Beneš, B., Felkel, P.: Moderní počítačová grafika. Computer Press, 1998. (CS)
Classification of course in study plans
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
2. Colors, colors models.
3. Theory of graphics formats. Physical and logical formats, tiles.
4. Direct and indirect saving of images, platform dependence.
5. Compression of data no-loos methods.
6. Compression of data loos methods.
7. Vector graphics, principle of vector formats,technology C4.
8. Conversion of formats, vector-raster and back.
9. Principles the most used graphical formats (BMP, PCX, TIFF, JPEG, HPGL, DXF, ...)
10. Hardware - introduction, image subsystem of computer, printers, sensors.
11. Image enhancement, correction of brightness, equalization of histogram, non-linear transformations, discrete
convolution.
12. 2D tranformation, clipping of image objects
13. Fundamentals of 3D graphic
Exercise
Teacher / Lecturer
Syllabus
2.Adobe Photoshop
3.Adobe Photoshop
4. working with VKM
5. working with VKM
6. special map in MicroStation
7. special map in MicroStation
8. image classification in ArcGIS
9. image classification in ArcGIS
10. KOKEŠ - environment
11. KOKEŠ - drawing of primitives
12. KOKEŠ - editing, cells
13. final test