Course detail

Computer Visualization and Animation 2

FSI-YPW-AAcad. year: 2011/2012

The course "Computer visualization and animation 2 " contain Autodesk 3DS Max, Adobe AfterEffects and Adobe Premiere. The lessons of Autodesk 3DS Max, which runs in the first half of the semester, are aimed to improoving the skills gained from previous study. The lessons of Adobe AfterEffects and Adobe Premiere, in the second half of the semester, are aimed on basic techniques, typical for film production.

Language of instruction

English

Number of ECTS credits

3

Mode of study

Not applicable.

Offered to foreign students

Of all faculties

Learning outcomes of the course unit

The course „Computer Modelling 2“ concures to preview courses and intensify knowledge at the domain of 2D and 3D graphic. Anew it is aimed to making animations. Student is able to create an interactive-multimedial presentation and visualization of his/her own project.

Prerequisites

The course complements the bachelor study courses „Computer Graphic - CorelDraw“, "Computer Modelling - Rhinoceros 3D" and "Computer visualisation and Animation 1". The elements of work and knowledge of working with the CorelDraw, Rhinoceros 3D, Maxon Cinema 4D, Autodesk 3DS Max, Adobe Flash etc. softwares are supposed.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Teaching methods depend on the type of course unit as specified in the article 7 of BUT Rules for Studies and Examinations.

Assesment methods and criteria linked to learning outcomes

Graded course-unit credit requirements: attendance in lessons, meeting assigned projects deadlines, practical test verifying the knowledge of work with the software and creative work ability.
Resulting evaluation consists of evaluations on projects, tasks and a test. In total it will be possible to aquire 100 points. Resulting classification will be defined by the ECTS scale.
If some of the projects are awarded less than half of the maximum pts., final evaluation of the course is "failed".
According to the article No. 13 of Study and Examination Rules of Brno University of Technology ECTS evaluation degree scale is used. . If some of the projects are awarded less than 50 pts., final evaluation of the course is "failed". The course is evaluated with the following grades: ECTS EVALUATION DEGREES / PTS. RATING / NUMERIC RATING: A / 100 - 90 / 1 / Excellent; B /89 - 80 / 1,5 / Very good; C / 79 - 70 / 2 / Good; D / 69 - 60 / Satisfactory; E / 59 - 50 / Sufficient; F / 49 - 0 / 4 / Failed.

Course curriculum

Not applicable.

Work placements

Not applicable.

Aims

The course is an advanced mastering Autodesk 3DS Max. Students will be able to create complex polygonal 3D models, edit, texture mapping, to present their 3D proposals by animation and photorealistic visualization. The second half of the course is to learn the basics of film postproduction and become familiar with tools for editing animation aimed on the presentation of design proposals.

Specification of controlled education, way of implementation and compensation for absences

The attendance in lectures is recommended. The attendance at seminars is controlled. Students have to be present in scheduled hours in the computer laboratory, work on given projects and wait for consultation, unless a lecturer gives other individual plan. The excuse of absence is possible only due serious reasons such as illness. Unexcused absence may jeopardise awarding the graded course-unit credit.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Adobe Creative Team: Adobe Premiere Pro CS5. - ISBN: 978-80-251-3248-7
Meyer Ch.+T.: Adobe After Effects. - ISBN: 978-80-251-2500-7
Kříž J.: Mistrovství v Autodesk 3ds Max. - ISBN: 9788025124642

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme M2A-P Master's

    branch M-PDS , 1. year of study, winter semester, compulsory

Type of course unit

 

Computer-assisted exercise

52 hours, compulsory

Teacher / Lecturer

Syllabus

1st Autodesk 3DS Max, Vray - a summary of knowledge - basics of Autodesk 3DS Max, object creation, the work scene
2nd advanced modifiers, composite objects warp space objects
3rd Patch objects, NURBS modeling
4th Working with Editable Poly objects
5th materials, special types of materials, Multimaterial, shaders
6th tools to compose a scene - the transparent shadow (shadow Mate), atmospheric effects, depth of field, camera properties
7th Vray plug-in rendering - the methods of calculating the GI, the principle of creating and using plug-ins for specific materials, shaders, lights and Physical correct sky objects and cameras, animation method of calculating the GI
8th Adobe AfterEffects - familiarity with the environment, Adobe AfterEffects, philosophy of work, the layout of the main tools, work with files and comps
9th Adobe AfterEffects - starting a new project, import tracks, work with layers, effects, masks, animations, individual elements
10th Adobe AfterEffects - work with sound, animation composition of the sample project, export
11th Adobe Premiere - familiarity with the environment, Adobe Premiere, philosophy of work, the layout of the main tools, files and traces
12th Adobe Premiere - starting a new project, import tracks, work with effects, transitions, generators media text
13th Adobe Premiere - work with sound, example of animation project for presentation, export