Course detail

Computer Graphics

FIT-PGRAcad. year: 2010/2011

Not applicable.

Language of instruction

Czech

Number of ECTS credits

5

Mode of study

Not applicable.

Learning outcomes of the course unit

Not applicable.

Prerequisites

Not applicable.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Not applicable.

Assesment methods and criteria linked to learning outcomes

Not applicable.

Course curriculum

Not applicable.

Work placements

Not applicable.

Aims

Not applicable.

Specification of controlled education, way of implementation and compensation for absences

Not applicable.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Not applicable.

Recommended reading

  • Watt, A., Watt, M.: Advanced Animation and Rendering Techniques, Addison-Wesley 1992, USA, ISBN 0-201-54412-1
  • Sochor, J., Žára, J.: Algoritmy počítačové grafiky, lectures EF ČVUT, Prague 1994, ISBN 80-251-0454-0

Classification of course in study plans

  • Programme IT-MGR-2 Master's

    branch MBI , any year of study, winter semester, elective
    branch MSK , any year of study, winter semester, elective
    branch MBS , any year of study, winter semester, elective
    branch MIN , any year of study, winter semester, elective
    branch MMI , any year of study, winter semester, elective
    branch MMM , any year of study, winter semester, elective
    branch MPV , 1. year of study, winter semester, compulsory-optional
    branch MGM , 1. year of study, winter semester, compulsory
    branch MPS , 1. year of study, winter semester, compulsory
    branch MIS , 1. year of study, winter semester, elective

Type of course unit

 

Lecture

39 hours, optionally

Teacher / Lecturer

Syllabus

  1. Introduction, OpenGL graphics library - basics of rendering
  2. OpenGL graphics library - drawing of graphics primitives, their features, camera settings
  3. OpenGL graphics library - materials and lighting
  4. OpenGL graphics library - textures, MIP mapping, filtration
  5. OpenGL graphic library - advanced techniques, shaders
  6. Global visibility; Level of Detail
  7. Rendering and processing volumetric data
  8. Realistic rendering - Ray Tracing
  9. Realistic rendering - Radiosity, Particle methods, Path tracing
  10. Textures (generation, procedural textures, special textures)
  11. Point-based graphics
  12. 2D vector and raster morphing; Animation - particle systems
  13. Virtual and augmented reality

Exercise in computer lab

6 hours, optionally

Teacher / Lecturer

Syllabus

  1. 2D drawing, 3D objects, Camera setup
  2. Shading, Lighting, Materials, Texturing
  3. Animation, Selection buffer, Stencil buffer

Project

7 hours, optionally

Teacher / Lecturer