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VOLAŘÍK, T.; KURUC, M.; KRATOCHVÍL, R.; VYSTAVĚL, O.
Original Title
The Possibilities of Bim Quality Control in the Game Development Environment
English Title
Type
Paper in proceedings (conference paper)
Original Abstract
The quality control of the BIM model to be delivered is one of the most important steps in the process of information modelling. Quality control can take place on several levels. First of all, it is a control of geometric parameters, especially a control of the relative accuracy of the resulting model with respect to the modelled real object. Another type of quality control can be a check of the completeness of the model, whether the resulting model contains all the elements that are to be included in the model according to the requirements. MEP equipment such as fire extinguishers, for example, is a substantial content of BIM models. This may also be related to the required level of LOD, e.g. whether these elements are modelled with the required level of detail. Furthermore, the visual properties of the individual elements can be checked, for example whether the surface finish of the wall corresponds to reality. Subsequently, database and descriptive information of individual elements should be checked, such as technical parameters of various items of technical equipment of MEP content. This article describes variants of the publication of a building information model for the purposes of BIM model quality control. The procedure of creating the final application in the game development environment Unreal Engine (Epic Games) is described on the example of a BIM model of a historical building from the middle of the 19th century.
English abstract
Keywords
heritage building information modelling (HBIM), laser scanning, quality control, as-built documentation, visualization
Key words in English
Authors
RIV year
2022
Released
07.02.2022
Publisher
ISPRS
Location
Prague, Czech Republic
Book
The Possibilities of BIM quality Control in the Game Development Environment
ISBN
1682-1750
Periodical
International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences
Volume
46
Number
5
State
Federal Republic of Germany
Pages from
239
Pages to
243
Pages count
URL
https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLVI-5-W1-2022/239/2022/
Full text in the Digital Library
http://hdl.handle.net/11012/204704
BibTex
@inproceedings{BUT177526, author="Tomáš {Volařík} and Michal {Kuruc} and Richard {Kratochvíl} and Ondřej {Vystavěl}", title="The Possibilities of Bim Quality Control in the Game Development Environment", booktitle="The Possibilities of BIM quality Control in the Game Development Environment", year="2022", journal="International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences", volume="46", number="5", pages="239--243", publisher="ISPRS", address="Prague, Czech Republic", doi="10.5194/isprs-archives-XLVI-5-W1-2022-239-2022", issn="1682-1750", url="https://www.int-arch-photogramm-remote-sens-spatial-inf-sci.net/XLVI-5-W1-2022/239/2022/" }
Documents
isprs-archives-XLVI-5-W1-2022-239-2022