Publication result detail

Hardware Implementation of EWA

HEROUT, A.; ZEMČÍK, P.

Original Title

Hardware Implementation of EWA

English Title

Hardware Implementation of EWA

Type

Paper in proceedings outside WoS and Scopus

Original Abstract

Thispaper presents a novel algorithm for rasterization of circular scene elementsprojected as ellipses, suitable for hardware acceleration of point-based scenerendering. The algorithm is based on the screen space Elliptical WeightedAverage (EWA) filter, promising high quality rendering, support for transparentobjects, screen space and texture space antialiasing, etc.

English abstract

Thispaper presents a novel algorithm for rasterization of circular scene elementsprojected as ellipses, suitable for hardware acceleration of point-based scenerendering. The algorithm is based on the screen space Elliptical WeightedAverage (EWA) filter, promising high quality rendering, support for transparentobjects, screen space and texture space antialiasing, etc.

Keywords

RenderingSystems, Point-Based Graphics, Hardware Acceleration, Surfels

Key words in English

RenderingSystems, Point-Based Graphics, Hardware Acceleration, Surfels

Authors

HEROUT, A.; ZEMČÍK, P.

Released

24.09.2004

Publisher

Springer Verlag

Location

Warsaw

ISBN

978-1402041785

Book

Computer Vision and Graphics

Pages from

593

Pages to

598

Pages count

6

BibTex

@inproceedings{BUT17370,
  author="Adam {Herout} and Pavel {Zemčík}",
  title="Hardware Implementation of EWA",
  booktitle="Computer Vision and Graphics",
  year="2004",
  pages="593--598",
  publisher="Springer Verlag",
  address="Warsaw",
  isbn="978-1402041785"
}