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HEROUT, A.; ZEMČÍK, P.
Original Title
Hardware Implementation of EWA
English Title
Type
Paper in proceedings outside WoS and Scopus
Original Abstract
Thispaper presents a novel algorithm for rasterization of circular scene elementsprojected as ellipses, suitable for hardware acceleration of point-based scenerendering. The algorithm is based on the screen space Elliptical WeightedAverage (EWA) filter, promising high quality rendering, support for transparentobjects, screen space and texture space antialiasing, etc.
English abstract
Keywords
RenderingSystems, Point-Based Graphics, Hardware Acceleration, Surfels
Key words in English
Authors
Released
24.09.2004
Publisher
Springer Verlag
Location
Warsaw
ISBN
978-1402041785
Book
Computer Vision and Graphics
Pages from
593
Pages to
598
Pages count
6
BibTex
@inproceedings{BUT17370, author="Adam {Herout} and Pavel {Zemčík}", title="Hardware Implementation of EWA", booktitle="Computer Vision and Graphics", year="2004", pages="593--598", publisher="Springer Verlag", address="Warsaw", isbn="978-1402041785" }