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MICHALÍK, D.
Original Title
A Unity Based Industrial Process Simulation Controlled via Virtual PLC
English Title
Type
Paper in proceedings outside WoS and Scopus
Original Abstract
This paper describes the development of an industrial process simulation application that is used for educational purposes. It is based on the Unity game engine and Game4Automation plugin, which offers a base framework and assets to establish the industrial process in a virtual environment. The application is then connected via Modbus TCP to a project created in the CODESYS programming environment, which is also responsible for the simulation of a control system - PLC.
English abstract
Keywords
unity, game engine, industrial process simulation, virtual plc, education methods
Key words in English
Authors
RIV year
2021
Released
27.04.2021
Publisher
Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií
Location
Brno
ISBN
978-80-214-5942-7
Book
Proceedings of the 27th Conference STUDENT EEICT 2021
Pages count
5
URL
http://www.feec.vutbr.cz/conf/EEICT/archiv/sborniky/EEICT_2021_sbornik.pdf
BibTex
@inproceedings{BUT171507, author="David {Michalík}", title="A Unity Based Industrial Process Simulation Controlled via Virtual PLC", booktitle="Proceedings of the 27th Conference STUDENT EEICT 2021", year="2021", pages="5", publisher="Vysoké učení technické v Brně, Fakulta elektrotechniky a komunikačních technologií", address="Brno", isbn="978-80-214-5942-7", url="http://www.feec.vutbr.cz/conf/EEICT/archiv/sborniky/EEICT_2021_sbornik.pdf" }