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Publication result detail
PASTUSHENKO, O.; GEURTS, L.; HRUŠKA, T.
Original Title
Conceptual Learning of Electric and Electronic Circuits With Gamification
English Title
Type
Paper in proceedings (conference paper)
Original Abstract
In recent years there has been major growth in the use of gamification in education. It can be utilized to develop assignments or learning environments. Lots of studies have already proven the positive impact of introducing such tools to students. This paper examines how gamification techniques can be used in the electrical engineering course. It describes the developed tool, future opportunities and possible extensions. The CLR: Current Surf is a nice illustration of combining visualizations with game elements to create highly motivating learning environments. It provides students with a choice of a way of exploring new material: active learning by interacting with a visualization tool, which helps to simulate the altering of circuit's components values, or learning new concepts while passing levels in the gamified environment. Future steps of the project will include the evaluation and gathering students' feedback.
English abstract
Keywords
gamification; innovative engineering education; conceptual understanding; students' motivation;
Key words in English
Authors
RIV year
2020
Released
03.09.2019
Publisher
Association for Computing Machinery
Location
Barcelona
ISBN
978-1-4503-6871-1
Book
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion
Edition
Extended Abstracts
Pages from
589
Pages to
596
Pages count
8
URL
https://www.fit.vut.cz/research/publication/12065/
BibTex
@inproceedings{BUT161463, author="PASTUSHENKO, O. and GEURTS, L. and HRUŠKA, T.", title="Conceptual Learning of Electric and Electronic Circuits With Gamification", booktitle="Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion", year="2019", series="Extended Abstracts", pages="589--596", publisher="Association for Computing Machinery", address="Barcelona", doi="10.1145/3341215.3356305", isbn="978-1-4503-6871-1", url="https://www.fit.vut.cz/research/publication/12065/" }
Documents
CHI2019_gamification