Course detail
Computer Science for Architects
FAST-BUA016Acad. year: 2025/2026
Introduction to modern techniques of presentation of architectural design with an emphasis on processing raster graphics and to the guiding principles for the design of printed and online presentations with an emphasis on composition and image content.
Practical examples of global and local editing of a raster image, retouching, inserting texts into a raster image, work in layers, creating simple photomontages, work with color and alpha channels, with masks, with tools for geometric transformations.
Practical examples of the use of a photorealistic montage in the final phase of model visualisation.
Individual work demonstrating that a student has mastered the main principles of processing a raster image and of creating presentation documents.
Work in Adobe Photoshop.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Rules for evaluation and completion of the course
Attendance in lectures and seminars directed by teacher. Theoretical test of lectures matter. The self-selected theme of PowerPoint presentation including oral presentation and web pages with the same theme.
Extent and forms are specified by guarantor’s regulation updated for every academic year.
Aims
Basic knowledge of Computer Science necessary for the whole study of Civil Engineering. Know-how for effective using of PC in engineering practice.
Advanced skills in presentations, raster image processing and internet presentation design
Study aids
Prerequisites and corequisites
Basic literature
Recommended reading
Classification of course in study plans
- Programme BPC-APS Bachelor's 3 year of study, winter semester, compulsory
Type of course unit
Exercise
Teacher / Lecturer
Syllabus
- 1.Introduction to work with raster graphics. Adobe Photoshop and its user interface. Basic editing raw images: color adjustments, image size and resolution .
- 2. Image layers. Main principles of image processing for printed and electronic documents.
- 3. Image color channels. Retouching bitmap, painting and retouching tools.
- 4., 5. Working in a part of a picture: local editing, creating a simple photomontage. Tools for selecting image areas, combinations of selections, more accurate selection border. Creating photomontages.
- 6. Vector graphics in Photoshop – paths, converting paths to selection borders.
- 7. Inserting objects to an image, light in the image, creating a contact and drop shadows.
- 8. Channels: color channels, alpha channels, Quick Mask mode. Masking of layers.
- 9., 10. Geometric transformations in an image. Working with perspective. Vanishing Point Filter .
- 11. The final phase of model visualization, rendering, export from 3D modelers, inserting the model into real photo.
- 12. Basics of photography, photography of architecture. Consult of individual works.
- 13. Test, credit.