Course detail
Computer Skills – 3D CAD
FA-P3D-NAcad. year: 2023/2024
The course introduces information on graphic vector editors and their use in architectural design. It covers the basic 3D computer graphics and the practical use of the theoretical knowledge for working in 3DS Max, Rhinoceros vector editor. The aim of the course is to master the methods which will allow students to build individually a 3D model of their design projects, and to create a photorealistic visualization.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Department
Entry knowledge
Rules for evaluation and completion of the course
Students must participate in 10 practical classes at minimum. Absences cannot be compensated, they could be only excused for serious reasons. Upon the agreement with the teacher, the absences in the classroom can be compensated via online participation.
Aims
- Students will get information for the work with spatial data in vector editor.
- Students will be able to work in vector editor (3DS Max, Rhinoceros).
- Students will know the methods and processes for creating spatial model of a studied object.
- Students will know methods and processes for creating photorealistic visualization of 3D models.
- Students will know how to create a presentation including a 3D model and a photorealistic visualization of objects.
Study aids
Prerequisites and corequisites
Basic literature
www.autodesk.cz, www.autodesk.cz/education (CS)
ŽÁRA, Jiří, Bedřich BENEŠ, Jiří SOCHOR a Petr FELKEL. Moderní počítačová grafika. 2. vyd. Praha: Computer Press, 2005. 609 s. I 1. ISBN 80-251-0454-0. (CS)
Recommended reading
Elearning
Classification of course in study plans
- Programme B_A+U Bachelor's 2 year of study, winter semester, compulsory
- Programme N_A+U Master's 1 year of study, winter semester, elective
specialization --- (do 2022) , 1 year of study, winter semester, elective - Programme B_A+U Bachelor's
specialization --- (do 2022) , 2 year of study, winter semester, compulsory
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
- Introduction to the selected vector editor, structure, user interface. Representation of bodies, basic modelling methods, overview
- Modelling and editing of curves. Creating models via curves – templating, lofting
- Modelling and editing of bodies
- Modelling and editing of planes
- Special modelling methods – polygonal modelling, modifiers
- Photorealistic visualization – process, principles, rendering methods, rendering. Cameras, photometric lights, spotlighting
- Textures, materials, material editor, creating materials. Mapping materials. Basics of animation
- Final test
Elearning