Course detail
Computer Graphics I
FSI-YPBAcad. year: 2022/2023
The content of the course is work with raster 2D graphics, which is one of the basic prerequisites for the ability to present the outputs of work in industrial design. The essence of the course is the creation of graphics for printed and digital media, computer visualization, preprocessing and postprocessing of 2D graphics. Students will gain the ability to work with graphic materials (photographs, renders, digital drawing) and create them.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Learning outcomes of the course unit
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Course curriculum
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
Basic literature
Uživatelská příručka k aplikaci Photoshop. Uživatelská příručka k aplikaci Photoshop [online]. Adobe Systems Software Ireland, 2017. Dostupné z: https://helpx.adobe.com/cz/photoshop/user-guide.html
Recommended reading
SIMMONS, Jason. Kompletní příručka pro designéry: virtual product design. V Praze: Slovart, 2009. ISBN 978-807-3911-515.
Classification of course in study plans
Type of course unit
Computer-assisted exercise
Teacher / Lecturer
Syllabus
2. Introduction to the graphical editor and program environment. Explanation of the philosophy of work, establishing a new project, layout of the main tools, working with files. Working with their control layers and blending modes.
3. Selection tools and their possibilities in creating graphics (magic wand lasso, etc.) and working with them.
4. Working with selections, tools for manual selection, area selection, selection by color, advanced selection tools, Task to practice the placement of any object in real photography.
5. Getting acquainted with the non-destructive way of working. Basic acquaintance with masks and their use.
6. Complex explanation of masks (pixel, vector), their creation and examples of use. Practical examples of camouflage from simple to complex cases.
7. Retouching tools. Retouching brushes, cloning stamp, content-Aware tools. Advanced object transformations.
8. Layer styles, wallpapers and vector layers. Font and typography in a graphic editor. Image editing and editing layers. Overview of non-destructive image editing.
9. Smart objects and non-destructive way of working. Use of objects in more complex compositions intended for printing.
10. Introduction of layer filters, their division and use on practical examples. Demonstration of layer effects and their use.
11. Advanced brush properties, custom brushes, brush import, use of pressure and simulated pressure for work tool properties. Use of brushes in creative work.
12. Creation of a complex composition. Project management and graphic materials in production.
13. Final task - digital assembly. Demonstration of the use of available tools in the creation and digital manipulation of the image. Background texturing, matte painting, color adjustments and final image processing.