Course detail
Algorithms and Programming Techniques
FSI-VCPAcad. year: 2022/2023
The course deals with algorithms and programming. C and C ++ programming languages are used for practicing. C (and languages derived from it) is currently one of the most widely used programming languages. Its great advantages include its universal applicability for various application areas and availability for most existing platforms. The C ++ language shows a very high degree of implementation of the features of object-oriented programming. The C ++ compiler is available for various platforms, the language itself is very well standardized. These features make C ++ one of the most suitable languages for building large-scale applications today.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Learning outcomes of the course unit
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Course curriculum
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
Basic literature
Kernighan, B. W. - Ritchie, D, M.: The C Programming Language. Second Edition. Prentice-Hall, 2012. (EN)
Stroustrup, B.: The C++ Programming Language, Fourth edition, Pearson Education, 2013. (EN)
Recommended reading
Virius, M.: Jazyky C a C++, kompletní průvodce. Grada, 2011. (CS)
Elearning
Classification of course in study plans
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
2. Declaration and Definition. Programm Structure. Control Structures.
3. Arrays and Pointers, Pointer Aritmetic. Functions.
4. Structures, Unions, Type Definition. Preprocessor. Files and Streams.
5. C++ Language History. Differences between C and C++ languages.
6. OOP basic concepts. Object data types, member functions.
7. Class member access control. Constructors and destructors. Static members. Operator overloading.
8. Inheritance. Polymorphism, virtual member functions, abstract classes.
9. C++ data streams. Data structures in C++.
10. Exceptions handling. Templates.
11. Object oriented analysis and design.
12. - 13. Design and development of large projects using C++.
Computer-assisted exercise
Teacher / Lecturer
Syllabus
2. Console applications development using Visual Studio.
3.-5. Realization of C-programs for basic algorithms - array processing, pointers, dynamic data structures.
6. Large projects in C.
7. Constructrors and destructors.
8. Inheritance, polymorphism.
9. Data structures realization in C++.
10. Templates.
11. Event driven programming. Example of Windows application.
12. Simple projects in Java a C#.
13. Discussion of individual projects.
Elearning