Course detail
Computer Graphics (in English)
FIT-PGReAcad. year: 2020/2021
Introduction, OpenGL graphics library - basics of rendering, drawing of graphics primitives, their features, camera settings, materials and lighting, textures, MIP mapping, filtration, rendering, textures (generation, procedural textures, special textures), volume data rendering, ray tracing advanced methods, radiation methods, morphing - 2D raster and 2D vector, global visibility, virtual reality, simulation and visualization of particle systems, free deformation, soft tissue animation, articulated structures animation.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Offered to foreign students
Learning outcomes of the course unit
The students will learn to work in team. They will also improve their skills in development tools usage and also in practical C/C++ programming.
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
- Mid-term test - up to 7 points
- Evaluated computer labs - up to 12 points
- Individual project - up to 30 points
- Written exam - up to 51 points
Course curriculum
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
Basic literature
Recommended reading
Foley, J.D, Van Dam, A.: Fundamentals of Interactive Computer Graphics, Addison-Wesley 1983, USA, ISBN 0-201-14468-9 (EN)
Moeller, T., Haines, E.: Real-time Rendering, AK Peters, 1999, ISBN 1569911012 (EN)
Sillion, F., Puech, C.: Radiosity and Global Illumination, Morgan Kaufmann, 1994, ISBN 1558602771
Watt, A., Watt, M.: Advanced Animation and Rendering Techniques, Addison-Wesley 1992, USA, ISBN 0-201-54412-1
Classification of course in study plans
Type of course unit
Lecture
Teacher / Lecturer
Syllabus
- Introduction, OpenGL graphics library - basics of rendering
- OpenGL graphics library - drawing of graphics primitives, their features, camera settings
- OpenGL graphics library - materials and lighting
- OpenGL graphics library - textures, MIP mapping, filtration
- OpenGL graphic library - advanced techniques, shaders
- Global visibility; Level of Detail
- Rendering and processing volumetric data
- Realistic rendering - Ray Tracing
- Realistic rendering - Radiosity, Particle methods, Path tracing
- Textures (generation, procedural textures, special textures)
- Point-based graphics
- 2D vector and raster morphing; Animation - particle systems
- Virtual and augmented reality
Exercise in computer lab
Teacher / Lecturer
Syllabus
- 2D drawing, 3D objects, Camera setup
- Shading, Lighting, Materials, Texturing
- Animation, Selection buffer, Stencil buffer
Project
Teacher / Lecturer
Syllabus
- Individually assigned projects / Team projects