Course detail

Studio II - Game Media - winter

FaVU-B2MU-ZAcad. year: 2019/2020

The course will divert students towards working with text in a classical narrative or experimental form of creative writing. Design and implementation of logical puzzles on a generally understandable level of presentation and final judgment. Creating separate "solo" puzzles and creating a chain of puzzles linked to the final structure of one or more correct answers. The main topic of creative writing is autobiography. Its subsequent fictitious processing so that it could take place in any time period (historical, contemporary, future) was "no time". Students learn to distinguish which expression and thematic means anchor written text in time. In parallel, it solves how the finished text puzzles can also be presented audiovisually or digitally.

Language of instruction

Czech

Number of ECTS credits

15

Mode of study

Not applicable.

Learning outcomes of the course unit

Students are able to create logical or contextually compelling puzzles, processed in both textual and visual form. They are then applied in a separate or wider design structure. They work intensively with creative writing and authentic grasp of fiction.

Prerequisites

Knowledge of key themes, usage possibilities and limits of digital games media.

Co-requisites

Not applicable.

Planned learning activities and teaching methods

Students are led to realize individual or collective exercises and tasks. They continuously improve their technical and theoretical knowledge in the field. They are actively discussing and presenting their work results in the atelier field. In complementary activities, he participates in thematic exhibitions, excursions, festivals and lectures.

Assesment methods and criteria linked to learning outcomes

To award the credit, it is necessary to submit partial studio assignments and collective or individual semester work. Subsequently, before the committee, he / she defends the results of the semester examination.

Course curriculum

Design puzzle vs text logic puzzle
Representation of information and narrative text in digital games
Puzzle chain
The narrative text (story) versus whole narrative
Generated text
Working with fiction based on deconstruction of a real story

Work placements

Not applicable.

Aims

Students reinforce their ability to work with text at multiple levels.

Specification of controlled education, way of implementation and compensation for absences

Presentation and submission of semestral studio works and exercises. Consultation, participation in teaching and studios is obligatory.

Recommended optional programme components

Not applicable.

Prerequisites and corequisites

Not applicable.

Basic literature

Entangled: Technology and the Transformation of Performance, Chris Salter (EN)
Zahrada, Jiří Trnka, 1962 (CS)
René Nekuda, Příručka dobrého psaní, 2009 (CS)

Recommended reading

Not applicable.

Classification of course in study plans

  • Programme VUB Bachelor's

    branch VU-IDT , 2. year of study, winter semester, compulsory

Type of course unit

 

Lecture

39 hours, optionally

Teacher / Lecturer

Seminar

156 hours, compulsory

Teacher / Lecturer