Computer Graphics Principles
FEKT-CIZGAcad. year: 2017/2018
Overview of fundamental principles of computer graphics (vector and raster based) and his consequence for real graphical applications. Specification of plane (2D) and space (3D) computer graphics basic operations. Specification of principles and using of main graphical interfaces, namely: Win32 API and OpenGL. 2D methods and algorithms for: lines, circles and curves (Bezier, B-spline, NURBS) rasterisation, line objects trimming, closed areas filling. 3D methods and algorithms for: objects transformations, 3D objects visibility solution, lighting, shading and texturing. 3D scenes photorealistic visualization methods. 3D objects geometry representation methods. Signal image processing, antialiasing methods.<br>
Learning outcomes of the course unit
Recommended optional programme components
Materiály k přednáškám "Základy počítačové grafiky"
Foley, J., D., et al., Computer Graphics: Principles and Practise, Addison-Wesley, 1992
Watt, A., 3D Computer Graphics, Addison-Wesley, 1993
Watt, A., Policarpo, F., The Computer Image, Addison-Wesley, 1998
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Language of instruction
2. Rasterisation of basic vector entities. Region filling.
3. 2D clipping.
4. 2D and 3D transformations.
5. Curves in CG.
6. Introduction to graphics API.
7. 3D objects representation.
8. 3D objects visibility.
9. Lighting models and smooth sufrace shading. Raytracing and radiosity.
12. Introduction to OpenGL I.
13. Introduction to OpenGL II.
To provide overview of basics principles of plane(2D) space (3D) computer graphics. To acquaint with the vector based objects displaying algorithms and methods in 2D and 3D scenes, namely: 2D objects rasterisation and trimming, 2D closed areas filling, objects transformations, 3D objects visibility solution, lighting, shading and texturing. To acquaint with the basic principles of the main graphical interfaces, namely Win32 API and OpenGL. To overrule the implementation and using of the interfaces in real graphical applications.<br>
Specification of controlled education, way of implementation and compensation for absences