Course detail
Computer Art
FIT-VINAcad. year: 2014/2015
Introduction into computer art, computer-aided creativity in the context of generalized aesthetics, a brief history of the computer art, aesthetically productive functions (periodic functions, cyclic functions, spiral curves, superformula), creative algorithms with random parameters (generators of pseudo-random numbers with different distributions, generator combinations), context-free graphics and creative automata, geometric substitutions (iterated transformations, graftals), aesthetically productive proportions (golden section in mathematics and arts), fractal graphics (dynamics of a complex plane, 3D projections of quaternions, Lindenmayer rewriting grammars, space-filling curves, iterated affine transformation systems, terrain modeling etc.), chaotic attractors (differential equations), mathematical knots (topology, graphs, spatial transformations), periodic tiling (symmetry groups, friezes, rosettes, interlocking ornaments), non-periodic tiling (hierarchical, spiral, aperiodic mosaics), exact aesthetics (beauty in numbers, mathematical appraisal of proportions, composition and aesthetic information).
Language of instruction
Number of ECTS credits
Mode of study
Learning outcomes of the course unit
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Course curriculum
- Syllabus of lectures:
- Towards mathematical art: Overview of art in 20th and 21st centuries.
- Generalized aesthetics: Visual forms of mathematical art.
- History of computer art: From analog oscillograms to virtual reality.
- Aesthetic functions I: From sinus and cosinus to the superformula.
- Aesthetic functions II: Generated graphics and the rhythm of algorithms.
- Aesthetic proportions: Golden section in mathematics, art and design.
- Graftals: Branching systems and models of growth in nature.
- Fractals I: Iterated functions systems and space-filling curves.
- Fractals II: From complex fractals into higher dimensions and chaos.
- Mathematical knots: From Celtic motives to algorithmic sculptures.
- Ornaments and tiling I: Symmetry, periodic tiling and interlocking ornaments.
- Ornaments and tiling II: Hierarchic, aperiodic and hyperbolic tiling.
- Exact aesthetics: Mathematical appraisal of shape, color and composition.
Syllabus of computer exercises:
Practical assignments follow the lecture topics and are realized in a form of creative workshops (demonstration programs for each topic are available).
Syllabus - others, projects and individual work of students:
Letterism and ASCII art, Digital improvisation, Generated graphics, Quantized functions, Chaotic attractors, Context-free graphics, Non-linear transformations, Quaternion fractals, Fractal landscape, Knotting, Escher's tiling, Islamic ornament, Digital collage, Graphic poster
Work placements
Aims
To get acquainted with the principles of mathematics and computer science in the artistic fields, to get acquainted with examples of the applied computer art, its history, current tendencies and future development, to learn practical skills from the field of computer art and realize practically artistic creations with the aid of computer.
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
Basic literature
Recommended reading
Classification of course in study plans
- Programme IT-MSC-2 Master's
branch MBI , 0 year of study, summer semester, elective
branch MBS , 0 year of study, summer semester, elective
branch MIN , 0 year of study, summer semester, elective
branch MIS , 0 year of study, summer semester, elective
branch MMI , 0 year of study, summer semester, elective
branch MMM , 0 year of study, summer semester, elective
branch MPV , 0 year of study, summer semester, elective
branch MSK , 0 year of study, summer semester, elective
branch MGM , 1 year of study, summer semester, elective