Course detail
Computer Visualization and Animation 2
FSI-YPW-AAcad. year: 2012/2013
The course "Computer visualization and animation 2 " contains Autodesk 3DS Max, Adobe AfterEffects, and Adobe Premiere. The lessons of Autodesk 3DS Max, which runs in the first half of the semester, are aimed to improoving the skills gained from previous study. The lessons of Adobe AfterEffects and Adobe Premiere, in the second half of the semester, are aimed on basic techniques, typical for film production.
Language of instruction
Number of ECTS credits
Mode of study
Guarantor
Offered to foreign students
Learning outcomes of the course unit
Prerequisites
Co-requisites
Planned learning activities and teaching methods
Assesment methods and criteria linked to learning outcomes
Resulting evaluation consists of evaluations on projects, tasks and a test. In total it will be possible to aquire 100 points. Resulting classification will be defined by the ECTS scale.
If some of the projects as well as a test are awarded less than half of the maximum pts., final evaluation of the course is "failed".
According to the article No. 13 of Study and Examination Rules of Brno University of Technology ECTS evaluation degree scale is used. . If some of the projects are awarded less than 50 pts., final evaluation of the course is "failed". The course is evaluated with the following grades: ECTS EVALUATION DEGREES / PTS. RATING / NUMERIC RATING: A / 100 - 90 / 1 / Excellent; B /89 - 80 / 1,5 / Very good; C / 79 - 70 / 2 / Good; D / 69 - 60 / Satisfactory; E / 59 - 50 / Sufficient; F / 49 - 0 / 4 / Failed.
Course curriculum
Work placements
Aims
Specification of controlled education, way of implementation and compensation for absences
Recommended optional programme components
Prerequisites and corequisites
Basic literature
Kříž J.: Mistrovství v Autodesk 3ds Max. - ISBN: 9788025124642
Meyer Ch.+T.: Adobe After Effects. - ISBN: 978-80-251-2500-7
Recommended reading
Classification of course in study plans
Type of course unit
Computer-assisted exercise
Teacher / Lecturer
Syllabus
2nd advanced modifiers, composite objects warp space objects
3rd Patch objects, NURBS modeling
4th Working with Editable Poly objects
5th materials, special types of materials, Multimaterial, shaders
6th tools to compose a scene - the transparent shadow (shadow Mate), atmospheric effects, depth of field, camera properties
7th Vray plug-in rendering - the methods of calculating the GI, the principle of creating and using plug-ins for specific materials, shaders, lights and Physical correct sky objects and cameras, animation method of calculating the GI
8th Adobe AfterEffects - familiarity with the environment, Adobe AfterEffects, philosophy of work, the layout of the main tools, work with files and comps
9th Adobe AfterEffects - starting a new project, import tracks, work with layers, effects, masks, animations, individual elements
10th Adobe AfterEffects - work with sound, animation composition of the sample project, export
11th Adobe Premiere - familiarity with the environment, Adobe Premiere, philosophy of work, the layout of the main tools, files and traces
12th Adobe Premiere - starting a new project, import tracks, work with effects, transitions, generators media text
13th Adobe Premiere - work with sound, example of animation project for presentation, export