Publication detail

Real-time per-pixel focusing method for light field rendering

CHLUBNA, T. MILET, T. ZEMČÍK, P.

Original Title

Real-time per-pixel focusing method for light field rendering

Type

journal article in Web of Science

Language

English

Original Abstract

Light field rendering belongs to image-based rendering methods that do not use 3D models but only images of the scene as the input to render new views. Light field approximation, represented as a set of images, suffers from so-called refocusing artifacts due to different depth values of the pixels in the scene. Without the information about the depth in the scene, a proper focusing of the light field scene is limited to a single focusing distance. The correct focusing method is addressed in this work and a real-time solution for focusing of light field scenes, based on statistical analysis of the pixel values contributing to final image, is proposed. Compared to existing techniques, this method does not need a precomputed or acquired depth information. Memory requirements and streaming bandwidth are reduced and real-time rendering is possible even when using a high resolution light field data, yielding visually satisfactory results. Experimental evaluation of the proposed method implemented on GPU is presented in this paper.

Keywords

image-based rendering, light field, plenoptic function, computational photography

Authors

CHLUBNA, T.; MILET, T.; ZEMČÍK, P.

Released

13. 1. 2021

ISBN

2096-0662

Periodical

Computational Visual Media

Year of study

2021

Number

7

State

People's Republic of China

Pages from

319

Pages to

333

Pages count

15

URL

BibTex

@article{BUT168553,
  author="Tomáš {Chlubna} and Tomáš {Milet} and Pavel {Zemčík}",
  title="Real-time per-pixel focusing method for light field rendering",
  journal="Computational Visual Media",
  year="2021",
  volume="2021",
  number="7",
  pages="319--333",
  doi="10.1007/s41095-021-0205-0",
  issn="2096-0662",
  url="https://link.springer.com/article/10.1007/s41095-021-0205-0"
}