Publication detail

Three stage object boundary intersection solver

JINDRA, P. ŠŤASTNÝ, J.

Original Title

Three stage object boundary intersection solver

Type

conference paper

Language

English

Original Abstract

Detection of collisions is an important part of many applications which work with three￾dimensional graphics. When intersections of objects can be determined, significant computation time is saved because many computations do not have to be done. The algorithm described in this article cannot determine the intersection of real objects, but it can help to save CPU time by determining the intersection of object boundaries. The algorithm can be used in many engineering or graphical applications, such as improvement of semi-transparent object rendering or auxiliary collision detection in applications solving interactions of objects.

Keywords

Graphics. multi thread programming. mesh objects. Computation. Algorithm. boundary intersection.

Authors

JINDRA, P.; ŠŤASTNÝ, J.

Released

2. 5. 2018

Publisher

Wolters Kluwer

Location

Prague

ISBN

978-80-7598-059-5

Book

DIVAI 2018

ISBN

2464-7470

Periodical

DIVAI

State

Slovak Republic

Pages from

431

Pages to

449

Pages count

29

BibTex

@inproceedings{BUT151297,
  author="Petr {Jindra} and Jiří {Šťastný}",
  title="Three stage object boundary intersection solver",
  booktitle="DIVAI 2018",
  year="2018",
  journal="DIVAI",
  pages="431--449",
  publisher="Wolters Kluwer",
  address="Prague",
  isbn="978-80-7598-059-5",
  issn="2464-7470"
}