\chapter{Light Field Applications and 3D Displays}
\label{chap:app}
Light field rendering can be used not only with classic 2D displays, but its significance increases when considering 3D displaying multiview devices.
Additional research was conducted regarding 3D displays to ensure the best rendering quality of the input light fields.

This chapter describes additional proposed methods used for input light field data processing before presentation on a 3D display.
The main proposal of this thesis, described in Chapter~\ref{chap:proof}, can also be used to produce the necessary input views for the 3D displays.
This chapter is not directly related to the main scientific hypothesis and its proof, but is related to the topic of light fields and their practical usage with modern technology.
Analogous problems with input views located at defined positions and focus artifacts are addressed.
This chapter can be viewed as one of the possible applications of light field principles in industry, and additional scientific contributions are proposed.

\input{chapters/3DDisplays}
\input{chapters/Data3DDisplay}