Product detail

Point Cloud Rendering System

MARŠÍK, L. ZEMČÍK, P. HEROUT, A.

Product type

software

Abstract

The demo program realize progressive rendering of points of given model. Every point (with specific centre and normal vector in 3D space, size and material index) passes through the transformation and rendering pipeline. This can be divided into a number of partial steps:     - Transformation of points and normal vectors from 3D space into the 2D    - Selection of particular shape of the particle from the table and evaluation      of Phong shading model coefficients base on the normal vector direction    - Encoding shape, position and shading model coefficients of particle into the      instruction word    - Execute given instruction - evaluation of illumination and rendering of      particle into the frame buffer      Result of process described above is a scene containing well illuminated      model. This scene is shown in the window of operating system. Moreover, the      program can perform an animation. Then for each frame of such animation is rotated      a camera in the transformation pipeline and particular scene is rendered. A current frame      rate is printed out to the console.

Keywords

Particles, Point cloud, Phongs shading model, Hardware acceleration

Create date

1. 9. 2010

Location

http://www.fit.vutbr.cz/research/view_product.php.cs?id=166

Possibilities of use

Využití výsledku jiným subjektem je možné bez nabytí licence (výsledek není licencován)

Licence fee

Poskytovatel licence na výsledek nepožaduje licenční poplatek

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