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Lektvar Game Creation Festival is entering its third edition, which will take place on April 10–12, 2026 at Kino Art in Brno. This year’s theme focuses on landscapes and their role in game creation. The program will offer a combination of lectures, exhibitions, presentations, workshops, and a block of short films. The festival, organized by the Faculty of Fine Arts BUT, will once again showcase innovative approaches to game development connected with other artistic media.Lektvar 2026: The Student Game Festival Returns with the Theme of Landscapes | Author: FFA BUTThe Brno-based Lektvar Festival will open in an unconventional way with a Friday listening walk around the Kino Art area with writer and musician Luděk Čertík, after which visitors will move to the main festival venue. Following the official opening, the evening will continue with a themed quiz. From Friday, the Gallery ART will also host the exhibition Polospánek (Half-Sleep) by Lucie Polášková and Vojtěch Vaněk. The third installment of this exhibition project connects physical reality with virtual spirituality, and its sculptural dimension is developed through an original series of staffs inspired by magical ore from the Gothic video game series.
On Saturday, the festival will feature four blocks of game presentations, showcasing a total of twelve Czech and Slovak projects selected through a nationwide open call. “This year, nearly seventy projects were submitted. From concepts and sketches to finished works. We enjoyed wandering, idling, and otherwise contemplating the submitted virtual landscapes. In the end, we selected 12 of the most interesting ones, and during the presentations we look forward to hearing how the landscape takes the lead or shapes the character of the work,” says Zdeněk Rychtera from the Lektvar Festival organizing team.The program will offer a combination of lectures, exhibitions, presentations, workshops, and a block of short films. | Author: FFA BUTVisitors can look forward to games such as Bajka by Vladimír Kudělka, Scribe by the studio Rawmeat, Summit Smash by Cosy Den, Say cheese! by Viktor Bobůrka and Ella Weger, or KRAA by Kristina Bartová and Josef Šmíd. In addition to digital games, board games will also be presented at the festival. Radim Jurda from Amanita Design, in collaboration with the board game studio Pink Troubadour, will introduce their new title Pilgrims: Curious Adventures. Students from the Game Media Studio at FaVU BUT and FIT BUT will also take part, presenting their own prototypes, which visitors will be able to borrow and try out. Thematic lectures will explore broader contexts of game creation – for example, Czech trail marker Alois Zeman will present the history of hiking trail markings, followed by Emil Gašparec with a talk on level design in relation to landscapes.The interactive part of the festival program will include the workshop Light and Shadow by Štěpánka Trčková. The festival will also feature screenings of short films and an unconventional confessional of gaming sins, in which visitors can participate. This year’s edition will conclude with the launch of Depozin #2, presenting design principles in the creation of virtual landscapes.
“At the festival, we will also introduce the newly emerging Game Education Association, to which we invite all game educators,” says Natálie Konečná, festival organizer and researcher at FaVU BUT.
The festival is free for all participants. Accreditation can already be created at www.festivallektvar.cz, where complete information is also available.